Hello again! Please take a look at combat animation of the wizard named Rumlin (his portrait version is upper in the thread). What do you think of this? Is it lifelike?
Personally, while I like the style and the art (the animation really looks lifelike), I am not so sure about the moves themselves.
The whole moveset looks very "telegraphed", like no one with the smallest hint of martial arts training would be hit by that stab.
Its ESPECIALLY damning as the fact that daggers can be used to stab someone MULTIPLE TIMES PER SECOND, and attacks with daggers from expert users are really hard to read even by good martial artists makes this animation look like this is a total amateur in both daggerfighting and martial arts.
That kind of "telegraphed" moves would maybe pass with swords, if you really want more "showy" animations than realistic ones (realistic sword fighting also tries not to telegraph the next move). For daggers... no.
Have a look at how the experts use daggers on youtube and awe at the speed of their movements. Now, if that makes SENSE in game animations, IDK. It would make the animation hard to read, which would be realistic, because you shouldn't really see what a dagger user is doing until his target falls over and you can count the stab wounds on his dead body.
You might want a more showy style, slow down the dagger stabs to make them more readable. Never should a dagger user however have to "wind up" a stab like this. Actually, AFAIK dagger usage usually does not involve a "lunge" as a dagger is most deadly used in closer proximity (however, I cannot vouch for the parry daggers in the age of the rapier not being used the same way as thrusting swords were, which includes the lunge as pretty much the standard movement to attack).
This is nitpicking, of course. But you asked, and really, artistically there is nothing I could complain about with most of your newer work, so I am nitpicking to have something to say ;)