I had to giggle a little bit... not because it is inherently bad, just because it looks funny ;)
How about getting a real life lizard and making him move in front of a high speed camera (because those suckers are moving fast at room temperatures) with snacks or something? I would guess if somebody owned a lizard as a pet, and you could somehow capture his movement in a stressfree environment (where the animal would feel at ease), that could work better for realistic animations.
Of course, with an animal you have hard time getting it to do exactly what you want (unless its a well trained animal), and the animal might refuse to do anything that day (hence why the stressfree environment is so important).
That being said, looks more or less convincing for a human pretending to be a lizard... save the tail being a little bit lifeless ;)
Well, we were actually shooting human combat animations but we do play around with an idea of having beasts in the game as well. This was more of a test of sorts, to see whether an actor can imitate a beast. There is a number of issues with using a lizard:
- We do not have a lizrad;
- As you've pointed out - it's hard to get lizards to do some specific things;
- We also needed to record attack/recieve damage animations. We can't have a lizard attack something and definatly can't hurt it.
- This was towards the end of the day and we've had some beers at this point :)
Anyway, we're currently working on the human animations and this is just something to check out later: whether it can be used somehow.
This is hilarious and awesome! Thanks for sharing your process!
Thank you, we did have some fun shooting it and wanted to share it.
Continue to create unit's miniatures.
This is a Berkan guard. He's armed with a heavy morgenstern that pacify everyone who puts himself above the law very quickly.