Wow. Obviously I can't reply to all of this specifically. First, I don't have anywhere near the attitude you are all perceiving. Like one of you even said "until you release your first game anyway". Meaning that once I had some experience, then it wouldn't come off that way. Well... I've been doing this for at least a decade longer than most of you. I was among the very first group of modern game designers that invented the process by which you make games. I have already been involved with MANY published games, one of the second only to D&D in it's stature in the history of games. I don't have an attitude, other than that which may be coming out DEFENSIVELY. The problem there, as it has always been, is that you treat me as if I am a 15-year-old with a dream of someday making games. You talk down too me as if I am a child with a dream, and you are an established and experience expert. Do you think Sid Meier, Steve Meretzky, Will Wright... take your pick. What do you think their "attitude" would be like if they came to our industry and were talked down to in the same way... for 20 years! How do you think they might react, and would the be justified in their reaction? I am literally one of your founding fathers, all credit to SVC for that of course and I was merely there. But I was there. And listen to how you talk down too me... only because you have forgotten us and don't know who we were too you. But still, it is what I have had to deal with for 20 years now.
As I had said, I AM making a board game "prototype". Many of you have suggested that in your posts, which I had just said last night after JBAdams told me that is an acceptable prototype. It's going to take a while because I have a few issues with doing that. As I said, I am in the middle of changing the first space ship game to work with Crippled Rube so that I can be certain that game can be made without incident. In need a game first to try the "2-way communication" method that will make for a significant improvement. I am also in the middle of a disaster, I am being forced out of pretty much the only city I have ever lived in and still have no idea where I am going or what I will do when I get there. I only have 5 months left before I must leave Denver and still have no idea what where I am going or what I will do when I get there. I've lived in Amarillo and Boston briefly, but otherwise have spent my entire life in Denver. Legalizing marijuana has made everyone in the country want to move here, and rent/housing has literally tripled in the last few years. Denver has gone from one of the most affordable cities in the nation, to one of the most expensive and it is not possible for me to live here anymore. There is no "ghetto" in Denver, and there is literally not a single place in the entire Denver Metro Area that I can afford to live now. The parking lot outside is filled with Cadillac's and BMW's now, and when my lease runs out, that is it. I have to leave this city. So I first have to write all the notes to myself about how the first ship game functions now in that design doc.
Then I can drop everything else I had been doing within the PDU, and go back to game #1, the Cold War game, and just make it as a prototype board game. I've made lots of those before, that's easy, and JBAdams says its a valid plan. It's the only valid plan I've got, so I am going with it. But I have to deal with figuring out where in America I will even be living. My "safety valve" (a game design term I use:-) is my father's retirement ranch outside of Walsenburg, CO. He will let me live in one of the guest houses (two trailer homes, his house is nice) on his ranch. But the ranch is about 40 minutes away from even Walsenburg, and with my medical problems I am very restricted in what work I can do. So if I do that, it really means I am retiring to the ranch as well. I won't be able to find a job there, and will just be isolated out on the ranch in my little trailer house box. I would much rather be able to work to have somewhere to go and something to do, and live at least near a city. The ranch really is far away from everything, that we the whole point of it. I also then need to rip the things about the cold war game that can only exist as a computer game out a copy of the current design doc to start a board game version, and one of those things is going to be very time consuming to remove. I never had any idea that it would ever be made as a board game because it is not financially feasible to do that... and one of the "computer game only" elements has woven itself throughout the entire game. That is going to take a couple weeks to remove and undo all by itself before I can even get started.
So, the prototype board game IS the plan, and you guys, JB Adams in the end, have given me exactly what I was asking for. A plan for trying this again that is a valid plan in your eyes, so that is exactly what I am going to do. Again, thank you very much. I can now be confident that my effort is not a waste of time to begin with and, even if it doesn't work, at least it was an acceptable idea from your perspective that had not been a complete waste of time.