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The Week of Awesome III - The third annual unofficial gamedev.net competition! - Administration thread

Started by June 01, 2015 04:11 AM
232 comments, last by Eck 9 years, 2 months ago

We are coming down to the last couple weeks before the competition begins, how are you all prepping?

I haven't used my own PC in over a week.

Work is boring my tits off (I am a game programmer, but barely making games.)

So my prep has basically been deprivation! Can't wait to MAKE SOMETHING!

Haha, well that's one way to prep i suppose =-P good luck to you!

I'm gonna be participating. Some friends might help with art, but other then that I'll be doing this alone. I also am still debating what framework/engine/language I am going to use.

Great to hear, added you to our roster!

I'm going to be on Team JamCats, really looking forwards to this thing!

Awesome, i've updated the team to include you.

Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

Hello!

Team name: Don't know yet, i will update it later. smile.png

Members: Melkon

Website: -

I plan to make the game in C++ with SFML, if someone likes to join PM me.

I am not sure how much time i will have tho, so join for the fun, not for the end product! smile.png

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Speedchuck beat meh!

Yeah, can you please update the team listing with;

http://www.gamedev.net/user/223048-jackoatley/

http://www.gamedev.net/user/231333-haymanmarc/

http://www.gamedev.net/user/231282-speedchuck/

Cheerios.

What the hell, I'm in!
Ludum dare whet my appetite for this kind of thing.
Team: Koding Nights
Members: Just me (dkoding)
Web: http://www.darkdroid.com

I'll use my own game engine made in LibGDX/Java, soundfxr, cgmusic, inkscape, audacity and gimp.

Gamedev journal: http://darkdroid.com

Homepage: http://www.kodingnights.com

Follow me on Twitter: https://twitter.com/kodingnights

Hello!

Team name: Don't know yet, i will update it later. smile.png
Members: Melkon
Website: -

I plan to make the game in C++ with SFML, if someone likes to join PM me.
I am not sure how much time i will have tho, so join for the fun, not for the end product! smile.png

great to hear, i added you to the folks looking for teams. You might also be interested in looking at who else is looking for teams, but most of them are for c# so i'm not sure if they would be a good match.

Speedchuck beat meh!

Yeah, can you please update the team listing with;
http://www.gamedev.net/user/223048-jackoatley/
http://www.gamedev.net/user/231333-haymanmarc/
http://www.gamedev.net/user/231282-speedchuck/

Cheerios.

Awsome, updated your team!

What the hell, I'm in!
Ludum dare whet my appetite for this kind of thing.
Team: Koding Nights
Members: Just me (dkoding)
Web: http://www.darkdroid.com

I'll use my own game engine made in LibGDX/Java, soundfxr, cgmusic, inkscape, audacity and gimp.

Great to have you!
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.
Gearing up for a crazy week. I hope the creativity flows free during that time. I'd like to wish everyone good luck and well wishes! Can't wait to see the games this produces.

"D'oh!" --- Homer Simpson

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So I would like some clarification about the "online" issue. I write JS and HTML5 exclusively, the engine I use requires a webserver (not just a browser) to dynamically load files. If I have to give an offline version can I expect the judges to be able to setup nodejs, apachee, IIS, etc for the webserver?

If I am not to expect the judges to be able to setup a webserver, Is there any way I can show that the project has not been modified since like opening up the github repository?

If neither of these are possible I will come up with another solution.. but it will cause me many sleepless nights between now and then.

So I would like some clarification about the "online" issue. I write JS and HTML5 exclusively, the engine I use requires a webserver (not just a browser) to dynamically load files. If I have to give an offline version can I expect the judges to be able to setup nodejs, apachee, IIS, etc for the webserver?

If I am not to expect the judges to be able to setup a webserver, Is there any way I can show that the project has not been modified since like opening up the github repository?

If neither of these are possible I will come up with another solution.. but it will cause me many sleepless nights between now and then.

If loading assets requires an http connection, i have a basic webserver at home which i can setup to host the game for judging. Remember that you are also free to host it for others to play, but for judging we will require it be done on a controlled server.


Secondly, i have been doing some recent html5 development, and discovered the code dditor brackets.io supports creating a temporary internal testing server, so that software could be used to quickly load a game up, and test it locally while relaxing the browsers local security sandbox.
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

Ok. Well after/while I wrote this I stumbled across atom's electron which looks like it may not take long to setup. However it would make my filesize from 3mb to like 100mb. As long as that is not a problem, I'll try to go that route.

Ok. Well after/while I wrote this I stumbled across atom's electron which looks like it may not take long to setup. However it would make my filesize from 3mb to like 100mb. As long as that is not a problem, I'll try to go that route.


100MB is a bit large, but should be fine for the most part if you feel more comfotable going that route when distributing to the judges.

I'm also pleased to announce that lactose has tossed 200$ into the pot, bringing first place cash prize upto 1000$ USD!
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

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