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What Are You Working On

Started by March 19, 2015 01:56 AM
85 comments, last by walsh06 9 years, 9 months ago

My latest. More coming soon.

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Could you at least provide basic information about your project? Share your enthusiasm!

* learning how to use Maya so I can rig a simple character model for a game I'm building in my spare time


PM me for a free copy of MayaFPS if you'd like :) (see my signature)
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No hobby programming in the last one or two years.

For my job, I started again to develop in Labview (continuing a project that was left for half a year). For warming up, I started debugging something that may easily be a driver bug of the device I'm programming for. Looking forward to it...

I will also continue with a simple but thorough 2D motion analysis (lots of Visual Basic scripting) for determining parameters of endurance testing of a specific product (analysing field measurement data, current and future endurance test bench data, examining parameter-sensitivity of the product, etc).

Hobby projects: just finished rough-editing of the demo of my metal band. The demo is a piece of crap. I also finished designing a Lego model for a contest, and I'm about to start on a new model, but I have burnt out, so nowadays I only read news-portals in my spare time.

EDIT: I hope it's okay to throw in an image as the screen-shot, even though it has nothing to do with programming.

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http://www.mocpages.com/moc.php/406751

Nice hodgman

Crealysm game & engine development: http://www.crealysm.com

Looking for a passionate, disciplined and structured producer? PM me

I'm trying to convince everybody that baking anything is the root of all evil tongue.png

But other than that, I just pass my time working on my renderer: ( Ignore the artifacts below the arches )

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FastCall22: "I want to make the distinction that my laptop is a whore-box that connects to different network"

Blog about... stuff (GDNet, WordPress): www.gamedev.net/blog/1882-the-cuboid-zone/, cuboidzone.wordpress.com/

There are some really cool projects in this thread!

I'm currently working on a re-write of a multiplayer arcade game I made a few years ago called "LightShip". The game is centred around claiming tiles. It's mainly action oriented, but also involves a little bit of strategy.

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I'm building the game around a network based plugin system I'm designing. The aim is to make network communication transparent to services and events.

The project is nowhere near presentable yet, but here's the link to it on github: https://github.com/thecomet93/lightship

"I would try to find halo source code by bungie best fps engine ever created, u see why call of duty loses speed due to its detail." -- GettingNifty
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Could you at least provide basic information about your project? Share your enthusiasm!

Enthusiasm is there, project isn't far enough to really say much. It has room to evolve. Some kind of multiplayer FPS, making maps right now.

NBA2K, Madden, Maneater, Killing Floor, Sims

Not sure what I'm making exactly, but here are some random pics

Probably 90% C++, 10% Lua, current renderer is D3D11

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