Currenty working on two projects, and trying to resist starting a third
This first project is a 3d spaceship building game, Basically, you build spaceships out of parts, and then fight against other players creations. One of the main things that differentiates it is that you can rebuild your ship mid-battle, using parts that were knocked off of the enemys ship. Currently have a significant code base, with extremely basic multiplayer support. Most recently I wrote an editor extension to bake an edge map, which the shader can use to highlight the sharp edges. Right now I am writing a solver to make the ships super easy to control, no matter the engine placement, shape of ship, and the fact that it uses realistic inertial physics.
Here are some screen shots, still tweaking the shader to get the exact look:
[attachment=26508:ship-6.PNG]
[attachment=26509:build.png]
The second project is a top down shooter for the android, lots of fun, a lot of the codebase is there, just needs some decent levels and more enemies, below is a youtube video showing off some of the affects. I paused work on this project so I could finish the 3d one.
Don't have a "real" website yet, just a blog and twitter account. I plan on getting one hopefully within a few weeks from now.
Blog: http://polyhedrawars.blogspot.com/
Twitter: https://twitter.com/methegamedev