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What Are You Working On

Started by March 19, 2015 01:56 AM
85 comments, last by walsh06 9 years, 9 months ago

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L. Spiro

I restore Nintendo 64 video-game OST’s into HD! https://www.youtube.com/channel/UCCtX_wedtZ5BoyQBXEhnVZw/playlists?view=1&sort=lad&flow=grid

I made a trigger editor, it`s a scripting IDE that`s 100% GUI driven.

My project`s facebook page is “DreamLand Page”

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I made a trigger editor, it`s a scripting IDE that`s 100% GUI driven.

Screenshot or it didn't happen!

I`m not home so this is the only screenshot I could find:

My project`s facebook page is “DreamLand Page”

I am currently working on HID Wiimote, my very own Windows Driver.

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Wii Remote Dialog before and after my driver.

Language: C

SDK: Windows Driver Kit

Type: Windows Kernel P'n'P Driver

Projekt Site: http://julianloehr.de/educational-work/hid-wiimote/

It is a native driver to enable the Wii Remote as normal Gamepad, so you don't need something like GlovePIE.

Still in a very basic state only supporting the Core Buttons and Pitch-, Roll-Rotation. But i am working on Extension and IR support.

Blog: http://www.julianloehr.de

Twitter: https://twitter.com/jloehr_gamedev

HID Wiimote - Windows Device Driver for Wii Remote & Wii U Pro Controller: http://julianloehr.de/educational-work/hid-wiimote/

To shamelessly plug my own 2 or 3 week old video, here's a thing that I've been working on off and on for a couple months now.

The image warping is really cool! Any link to details on what you're doing?

All of the details are in the Journals section. Although there probably aren't as detailed as you might like them to. Long story short: Gaussian-like transformations, subdivided polygons for rendering at a semi-acceptable framerate, and dynamic fracturing and pre-caching of collision geometry.

Here's probably the most detailed post I have about it, sorry, although I might go more in depth sometime soon: http://www.gamedev.net/blog/1084/entry-2260623-update-on-non-euclidean-physics/

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L. Spiro

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It is a native driver to enable the Wii Remote as normal Gamepad, so you don't need something like GlovePIE.

Still in a very basic state only supporting the Core Buttons and Pitch-, Roll-Rotation. But i am working on Extension and IR support.

That's really awesome!

I'm sorry about any spelling or grammar mistakes or any undue brevity, as I'm most likely typing on my phone

"Hell, there's more evidence that we are just living in a frequency wave that flows in harmonic balance creating the universe and all its existence." ~ GDchat

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I'm continuing work on a game engine i've been working on for a number of years and am now finally beginning to add polish after some major infrastructure changes.

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Installers can be found here, though be warned you'll need the VS2012 runtime installed and that its very in-development.

Dave

Working on my first full game made using a visual programming language. (Gamepress).

It is a mystery-puzzle game. I would upload video but it would show the answers to the puzzles. :)

They call me the Tutorial Doctor.

1. Spacerocks (for uni):

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2. Game prototype too unfinished for pictures.

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