I just realized what is the cause of the dissonance between me and the rest of the people here. Different cultures. I do not share the "American" emotion based culture.
Am I correct? Am I talking to people here, who are immersed in the American Culture? Please, tell me, so that I do not have to make baseless assumptions. I might be onto something here.
No, it is not correct. I thought about making this a private warning, but since you publicly asked for the details, I'll make it a public comment.
It is possibly because of cultural differences, but I don't think that is the problem. Several of your comments are bluntly offensive. Your region may tolerate it, but most of the English-speaking language does not.
* Just go. Go away. You clearly have no reason to be arguing over here.
* Dude, you do not share the same thought-space as I do. Only I know what I know and if I really heat up that thought-space, I might even know, what I don't know.
* Dude, you need to work on your reading comprehension, before spinning some wild strawmen.
* A failure is not someone who f*** up or messes up something.
The forum's posting guidelines prohibit insults and personal attacks. Offensive language is sometimes permitted but should never be directed toward other members.
Others of your comments show a lack of understanding:
* Game needs to be decent and needs to have proper advertising. That's it. Only reason why the popular "one-archetype" games sell is that these games are advertised more.
* There is no protecting to be done. Once you start protecting someone, you become a part of the problem itself. There is no point in protecting the victims. None. The victims are the products of their own choices. ... Yea, lets not blame the kid for yoloing down from the highest branch of the tree and through the process breaking a leg, let's blame the gravity instead of, I dunno, chastising the kid for not posessing enough common knowledge to make the obvious decision NOT to swagger down from somewhere, where harm is most likely to follow.
* So, instead of comforting the victims of the system, we should shun anyone who posesses the nerves to quit trying.
For the first of these bullet points, that is an extremely oversimplified world view. You accuse others of setting up strawmen, which are building your own weak or false interpretation of their statements and then knocking it over, but then you do the same thing. That is a false depiction of the game industry, which you then use as the basis of your argument.
For the other two, victim blaming gets complex. As a very popular example, women and their clothing in cases of sexual violence. Yes, there is a small amount of blame in some cases; wearing a micro/miniskirt to an environment with known sexual predators is foolish to say the least, but that doesn't mean they should be blamed for the crime. Another, dressing well and flashing money while traveling through a crime-ridden poor area is foolish to say the least, but that doesn't mean the person who flashed their money should be blamed for the crime. There is plenty of blame to go around, but the person who commits the crime IS the person who committed the crime.
Shunning the women who are sometimes attacked and sometimes abused and sometimes harassed, suggesting "we should shun" them, is absolutely a form of blaming the victim. We absolutely can create games that cater to a genre or fantasy without creating a bad workplace environment. Sadly, unlawful discrimination and harassment are very real problems. (I make a point to call out unlawful discrimination, because the word has multiple meanings; lawful discrimination, or recognizing the difference between things, is necessary, unlawful discrimination through prejudice, bigotry, or intolerance is unjust.) Recommendations that we shun people because of the don't want to be harassed is inappropriate.
Getting back on topic...
It is a complex thing. Entertainment industries in general and games specifically are often confused by outsiders, where the products made are sometimes improperly a reflection on the people who made them.
We, as an industry, have products that feed fantasies. Yes, we have chess and checkers and go and bejeweled, games that feed non-realistic fantasies. Some games fill gender-specific and sometimes adult-specific fantasy. There are fantasy worlds like The Sims that cater to certain types of fantasies. Fantasies of Legend of Zelda where the hero is a male wandering the world often on behalf of a captured princess. There are games like Modern Warfare that appeal to others, fantasy worlds like World of Warcraft that appeal to others, fantasy worlds like Spiro that appeal to others, fantasy worlds like Mario that appeal to others. Those are products. Yes, there are games where the fantasies they project are sexist, racist, whatever-phobic, vulgar, profane, sexual, and more, just like there are books and movies and other entertainment products that cater to certain fantasies. The appropriateness of the fantasy worlds is an appropriate area for discussion, people often debate about books and other media that contain explicit material or violent material or degrading material. The debate on the harm of porn has gone on for ages. Movies you hear it constantly, that the roles Tom Cruise plays are insulting to women, and how James Bond is a degrading womanizer, and can only reply "Yup, that's the character." Books like "Uncle Tom's Cabin" and "Gone With The Wind" caused discussion about slavery that is important to have. You can discuss games where kids commit murder in a style similar to adult-rated games or adult-rated movies, and follow it down paths of parenting and appropriateness of adult-targeted media. You can have discussion on stress relief, physical rehabilitation, education, and social behavior. Discussing that common themes in society may be harmful or beneficial can both lend themselves to societal improvement.
That does not mean that as an industry we should treat our co-workers without respect. The products and the process are different worlds. You can build a violent game like The Godfather without building a mafia-like environment in your business. You can build a game like Mortal Kombat without beheading co-workers. You can build a sexual game like BMX-XXX without degrading and insulting the females at the studio. Even an extreme game like the Japanese game RapeLay can be made without discriminating against workers in the studio. The process of making games is an office business environment that can be free of discrimination, even if the fantasy product they are making is offensive or aggressive against a group. But unfortunately, like most workplaces there are elements of harassment and unlawful discrimination in the workplace. Many women are harassed. Many older people, starting around age 40, are discriminated against. Many workplaces have discrimination against minorities hired at the business. Those problems are separate from the depictions inside the fantasy worlds. Just look back a few decades ago at the monolithic Disney Animation Studios where, during an age where such discrimination was everywhere, women and racial minorities were forbidden from working the main animation jobs. The groups could be secretaries, or janitors, or assorted laborers, but never animators and painters. Fortunately that practice has changed. It is appropriate to discuss and correct similar problems in today's workplace.