I was probably overexagerrating my boss's hatred of loops. I wasn't saying loops are bad at all. I am talking about a few specific set of loops (omnisphere, trillian, stylus and such). These are very high quality loops, and they are found everywhere. However, the company I work for is a fairly recent startup, and they are competing with GIGANTIC stock music libraries like APM and Warner/Chapell. He just really wants our music to sound different than the rest of the industry, because we can't compete with the amount of music they're making. As long as he doesn't easily recognize the loop, its fine. We often play around with effects and rhythms to disguise them.
Then again, I completely forgot that game music is completely different than stock music, so I'm not sure how it works for games (though I hope to!)
Nicholassinger, regarding orchestral recordings:
It's EXTREMELY rare to get a full orchestral recording of pieces for most music projects. Multitracking a few live instruments is a more common way to record.
So for an indie studio, the most cost effective way for most is to hire a composer who's really good at MIDI/VST mock ups. Then perhaps layer in a few live tracks here and there.
This is by far the most cost effective way to do it. Especially when you can disguise sample instruments when they're mixed with live instruments.
Anyways, I have no hatred towards loops whatsoever. It's just a few loop libraries that are very overused that our boss isn't fond of.