What do you guys think of different starting points for a single-player RPG? The different starting points will be based on the decisions you've made within the first 5~10 minutes of the game.
I would say very similar to how pokemon lets you choose your starting pokemon and that decision is basically irreversible since you can't get the other two starting pokemons (unless you decide to trade or use cheats). However for my case it would affect your storyline a lot more since your starting country will be completely different. Also, the players who are playing the game for the first time won't know the consequences of the decisions they're making. I think the closest example of this would be "The Walking Dead", where each decision you make affect your storyline later on.
My questions are:
1. How early is too early for your decisions to actually affect your storyline?
2. Would this make you as a player frustrated that the consequences of your decisions aren't so apparent?
3. Would this make you want to replay the game to see the alternate storyline you could've taken? (especially if each playthrough is only about 10~15 hours)
If any part of this post is unclear, I will try to explain it better. English is not my first language so bear with me.