Feeback: Hyrule Thrown-Room (unfinished)
The style isn't important so much as the design intent. Cathedrals have very high ceilings with decorations. In a throne room people shouldn't be looking up at the ceiling but up towards the throne. Although a high ceiling does give a suitable feeling of vulnerability. If you want to use chandeliers be careful not to make them too bright and extravagant so as not to distract from the throne. A skylight pouring sun rays onto the throne and subtly reflecting off of objects around the room would be nifty, but you should approach these kinds of details however you like.
Alright. Sounds good. Thank you for the input guys.
<----HammerTime!!!---->
Btw, if anyone happens to be good at animation/character modeling, please send me a PM or email me at warcraftwall@gmail.com. I am planning on making a video with the throne room whenever I finish it (and I am horrible at rigging and character design).
<----HammerTime!!!---->
After thinking through what people said about what I should do with the Throne room and thinking about what I should do, I decided I should start from scratch. I'll make the throne room bigger, a Zelda style ceiling texture, and I'm planning on making it a little more lit. I'm going to try and use a Daylight system (tried it on the previous model. Didn't work to good) and also try and do some work on the window so that it will actually let the light pass through like a beam... still trying to work out how I will do that. Anyways, I would like some more recommendations from Zelda fans as to what you would like to see. Thank you.
<----HammerTime!!!---->
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