I posted a question a while back in the "Breaking into the industry" section, and was advised to repeat the question here:
(Original Post)
http://www.gamedev.net/community/forums/topic.asp?topic_id=569840
Basically, it read Specifically, what is expected of a texture artist when they go to work on a specifict team/project/game?
I would also like to ask the same question, but with answers relevant to concept artists and map designers.
Any light you can shead would be great.
What is expected of a texture artist, a concept artist and of a mapper?
IGDA Credited Roles Snapshot. Spend some time reading here and let us know any further questions you have. [wink]
laziness is the foundation of efficiency | www.AdrianWalker.info | Adventures in Game Production | @zer0wolf - Twitter
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