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favourite rts of all time?

Started by July 06, 2009 05:35 AM
47 comments, last by HomerRamone 15 years, 4 months ago
1) Supreme Commander.
The UI is beautiful. Strategic zoom puts all other top down RTSs to shame.

2) Homeworld 1/2.
Beautiful graphics, story, music, and gameplay.
Starcraft.
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Starcraft.
Remember Codeka is my alternate account, just remember that!
Supreme Commander
Supreme Commander has it's flaws, but it also has some amazing features that make it hard to go back to other RTS games. Strategic Zoom, the ferry system, and the numerous AI/UI features that enable you to automate many of the less exciting tasks and concentrate on the action. I also like the ballistics system and lack of 'artificial' balance: the various strengths and weaknesses of the units feel like they are emergent from the unit's properties, rather than the properties being designed to give the unit strengths and weaknesses. This gives the interactions a much more emergent feel.
It also supports a large variety of gameplay, which can be tweaked with mods and build restrictions. On one end of the scale you have ten minute rush battles that rarely see units above T1, to immense wars that can go on for hours, with hundreds of units at all tech levels, nukes, and massive experimentals all playing a part.

Dawn of War (Dark Crusade)
Thanks to the map control based resource system, Dawn of War is one of the most natural RTS games I've ever played. Turtling is virtually impossible, the squad system rewards players who pick their battles carefully rather than just suiciding giant blobs of men at every enemy they see. It also looks and sounds great. The unit acknowledgements - particularly the Orks' - are often funny, the kill animations are fantastically gruesome.
TA. Favorite not yet mentioned: Z (gameplay video)
AoE2 (more specifically, Conquerers).

It's incredibly balanced. For every unit in the game, there's a good unit to use for counter-attack. And prices of said units were balanced well, too.

The only thing that was unbalanced every once in a while was location of scarce resources (gold, stone). I had played games before where 80% of the gold was on one player's side of the map, kind of giving him an unfair advantage. But this was a fluke for the most part .. I can only count the times this has happened on one hand.

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Quote: Original post by Diodor
Favorite not yet mentioned: Z (gameplay video)
I remember that one, very cool, but devilishly hard at points.

- Jason Astle-Adams

I agree with most of you on the Age of Empires 2 expansion. Would anyone be up for a game sometime? Maybe we can arrange a little gamedev ladder tourney or even a fun 4v4?

I've yet to try the game in vista. I'm hoping it'll work.
Quote: Original post by phantom
Easy; Ground Control


Bought it years ago and still have yet to play it. Might give it a whirl.

Favorite to play: Starcraft


Favorite to tinker with: Total Annihilation. Nothing like having the Enterprise starship (with working deflector shield!) team up with a transforming Optimus Prime in a shootout against Ferenghi Marauders and Romulan Warbirds.

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