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I wanna have specific Game Programming Tutorials....

Started by July 04, 2001 12:43 AM
8 comments, last by Garlic Boy 23 years, 7 months ago
... that are available for free on the internet, and I am in a hurry, since I am desperate to create my game. I wanna go the fast way, with free tutorials online. I like the tutorials here, but you need books to continue on. I wish I could find a perfect site for free tutorials that go STRAIGHT to game programming and tell you things you need to program in the tutorial.
lol

I''m sorry. But there really is no fast way. Go to Barnes and Noble and check out the fat programming books they have there. The Prima series is like 6 books or something, and they barely scratch the surface of game programming.

Do you have any programming experience at all?

If not, there is no way you are going to just jump into game programming. You have to take it a step at a time.

I have been programming for close to 20 years now. I started learning game programming about 3 months ago and I am finding it fairly challenging even with all of the knowledge that I started out with.

First, you need to know what type of game you want to create, what platform you want it to run on and atleast a rough idea of the design. General game programming tutorials cannot cover every type of game so you need to find one that matches the type of game you want to create. And even then you are not likely to find everything in one place.

Programming Quake 4 would be immensely different than programming Age of Empires 3.

Seeya
Krippy
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I wanna write a MMfpRTS called Age of Quake 3/4 and I wanna write it by yesterday. Help me N0W.
let me put it this way. If I were to write one, i''d be the first.

There are some good tutorials using OpenGL which do have some goo references to game programming over on NeHe''s Site:

NeHe Productions

Scott

Email
Website

"If you try and don''t succeed, destroy all evidence that you tried."

Are side-scrolling games the easier type of games to create? Thanks!!!!!!!

Since it''''s cool to have our own signatures in every posts in GameDev.net, allow me to join in the fun. More is merrier, right? Now let''''s see....what shall my signature be? Ah-ha! Got it!!!!!
"Now pal...I wouldn''''t do dat'''' if I were you, or this young lady might get hurt!"

Heh-heh-heh! Cool eh? Now, dat''''s Cowboy''''s speech! Hee-haw!!!!! :-D
"The feeling of mastering and understanding hard stuff in Game Programming is just like the feeling u get when u perform an Air-Walk in the basketball court, soaring.....and everyone's watching in awe......."
Well, an overhead shoot-em up/RPG, with a megaman style weapon stealing.
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well that would be a great thing but it''s not here, believe me i would love to not have spent as much money on books as i have, i have over 20 programming books and still need/want more, but i don''t have enough money to buy them all, if enough people were interested, i may be willing to start a site to this effect, it would be about all types of programming but alot about game programming, many tutorials etc., but if the response wouldn''t be good, it wouldn''t be worth the time. however the tutorials will not be quick, they will be in increasing stages of dificulty and you won''t be making quake any time soon, it will get many people started. let me know what you think.
For people (kids) who want to make quick games and don''t want to invest a lot of time in learning how to program (because by the time they do, they''ll just get bored and move on), you should try something like the Scrolling Game Development Kit (http://gamedev.sourceforge.net). Once you''ve made a simple little game with the kit, if you like it, make another. :-) If you can still stomach making games without any (or very little, just scripting) code, THEN move on to learning programming in the language of your choice (I recommend C++. Skip the ''starter languages''. Why the hell not start where you''ll end up anyway? Unlearning to relearn is bad.)

Just my two American cents. :D

-Marc
-SiliconReality Software
-http://www.blackenfall.org
-Marc-SiliconReality Software-http://www.blackenfall.org
Well I am currently working on some tutorials (I guess you could call them that... lol) on creating a cross-platform game using OO techniques. This will include the ability to allow the user to choose between OpenGL/Direct3D on MS platforms, and to create a design that is easily portable to other operating systems such as Linux.

At the end of the series, we will have created a somewhat complete FPS game that will run on multiple platforms with a choice of APIs, and a design to quickly support other APIs in the future.

It will be a little advanced as I probably will not be explaining step by step what is happening in the API specific code. There are many tutorials on that already and no reason to reinvent the wheel. But I haven''t found any good tutorials on the proper use of OO techniques in games.

It will however cover things like collision detection, frustum culling, octrees/bsp-node trees and AI pipelines. Lots of goodies

Just check out this forum in about a week I will post a link to the first in the series.

Seeya
Krippy
Wahey, guess what? I actually found some game programming tutorials the other day. It's for 2D scrolling games and the series isn't complete, but it's looking good.

2DGame.nl


[EDIT] mutter mutter "http://" mutter mutter [/EDIT]

Edited by - freshya on July 5, 2001 7:40:39 PM

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