Reinventing the Geometry Pipeline: Mesh Shaders in DirectX 12

Published April 21, 2020 by shawnhar
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The trusty vertex shader has served us well over the last 20 years, but the time has come to move on to something bigger and better. Mesh shaders apply the full power of generalized GPU compute to the geometry processing pipeline, unlocking a new level of flexibility and performance. This talk will share details about what they are, how they work, and how to get started using these exciting new capabilities.
https://www.youtube.com/watch?v=CFXKTXtil34
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The trusty vertex shader has served us well over the last 20 years, but the time has come to move on to something bigger and better. Mesh shaders apply the full power of generalized GPU compute to the geometry processing pipeline, unlocking a new level of flexibility and performance. This talk will share details about what they are, how they work, and how to get started using these exciting new capabilities.

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