DirectX is better. It's easy to understand
than OpenGL. (and good for new coder)
When you can understand DirectX & Win32
and want to make 3D. OpenGL is better.
(or Direct3D? '_')
the choice is yours!
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the 13tH AngeL
When you can understand DirectX & Win32
and want to make 3D. OpenGL is better.
(or Direct3D? '_')
the choice is yours!
------------------
the 13tH AngeL
My take on it is that OpenGL is definitely easier to jump into and start working with immediately, and it seems to have a more gradual slope into more advanced topics as well. D3D has a larger learning curve in the beginning, as it will take you a while just to get it initializing correctly.
In the end you can basically use either to do the same things, so it depends on which feels more comfortable to you. You may want to try to read through some of the (non-initialization) code of both and see which makes more sense to you, after you read a tutorial on starting both. It will probably be easy enough to see which one you feel more comfortable with.
-Geoff
You can use OpenGL for 2D work - but it's better for "2.5D" work (where there's a bit of "height," like in GTA).
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=> Arfa <=
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Update: Thanks to everyone for your help, I've decided to go with DirectX since I'm not even near ready for 3D and I already have the SDK. Does anyone have any Directdraw tutorials to recommend?
Thanks again.
[This message has been edited by Diego (edited July 31, 1999).]