Quote:
Original post by Way Walker
1) Linear games provide a purposeful experience. I love the experience of playing American McGee's Alice. I love the experience of playing Deus Ex. I don't think you could get that experience from a non-linear game.
Is that really because they are linear? I love non-linear games, but I also loved Alice and Deus Ex. I can't get the experience of Alice and Deus Ex from a non-linear game, but then I can't get the experience from any other linear game, either. I can only get the experience of playing Alice or Deus Ex from Alice or Deus Ex.
Quote:
2) Linear games provide a purposeful challenge. When I hear people speaking of challenges in non-linear games, it generally comes from playing with some player-induced handicap. Basically, they create challenges by taking some subset of the entire experience. Linear games provide a challenge without limiting the experience.
I don't see that making any sense at all. Are you saying that it is impossible to fail in a non-linear game unless you voluntarily handicap yourself? My experience shows that to be patently untrue.
Quote:
3) I see real life as the ultimate in non-linear, permadeath, no save game. I haven't seen a non-linear game that can come any where close to creating an experiece as rich as a well crafted linear game nor as rich as real life.
Erm. So you play linear games because non-linear games are not an effective simulation of the real world? But neither are linear games, so you shouldn't be playing them either.
Quote:
Original post by Way Walker
Ironically, this is why I prefer linear games. I see them as providing me just the interesting choices.
How can you be sure of that? Wouldn't it stand to reason that what the game's developer thinks is interesting might not be what you think is interesting?
Quote:
Again, I feel I prefer linear games because I see video games as an extension of board games into computers.
Are all board games linear, then?
Quote:
Original post by Sensei Maku
I'm not as much an advocate of linear games as the OP appears to be, and in fact, my primary problem with non-linear games is that they seem rather shallow. Take NWN, for example. Sure, you have many places you can go, many things you can do, but do any of them provide you with a real purpose? Does it seem to even matter which way you go?
Are you under the impression that NWN is a non-linear game?
Quote:
Original post by Kevinator
Okay, I want to dispel this myth that linear games inherently have no strategy. That's simply not the case, those of you who are claiming it are using this cop-out to try to bolster your argument. I can't count the number of times changing my strategy in a linear FPS has allowed me victory where other strategies failed. Even the slightest change can alter your chances of victory tenfold. This is especially obvious in the ironman games, which I enjoy, where you are not allowed to save anywhere you want. Usually you have a set amont of lives before you have to start over and try again.
You're wrong.
A perfectly linear game offers you two choices: continue watching the game unfold; or switch off the game. Which is to say: A perfectly linear game is a movie. When a game allows you choices as to what to do, it is no longer linear.
The irony here is that you are defending linear games on the basis that they may contain non-linearity: i.e. may not be entirely linear. Doing so whilst at the same time claiming that linear games are superior to non-linear games is confused at best.
Quote:
But then, if you hit quicksave every five seconds, I could see where you wouldn't think linear games involve any strategy.
So you're basically saying that anyone who doesn't like linear games is not playing them correctly?