C++ Builder
Is it possible that I could use Borland C++ Builder to build 3D Dos/Windows Games?
And if it is, what versio do I need or does it matter?
Edited by - rodneyldixon on January 1, 2001 9:35:49 AM
Yes you can and you dont really have a choice for cutting edge games. Get the latest version of course. The latest version is divided in 3 category thougth : Standard Edition, Profesionnal Edition and Enterprise Edition (There''s a student one I think..). The last 2 are waaay to expensive for a beginner, get the standard one for 50 bucks.
memcpy(&i, &j, sizeof(int));
memcpy(&i, &j, sizeof(int));
Of course you can use C++ Builder to develop Windows Games! Personally, I think C++ Builder kicks ass! As far as the version thing goes, v1 standard is all you''ll need, or at least that''s what I''ve always been using and I think it''s great!
---Mikael Lax
Yep you can use it and there are several libraries to help you develop DirectX games (as well as OpenGL somewhere). In any case it''s very simple to rip off someone else''s components if you think their''s are completely crap and need updating (i.e. mine which are still being updated )
There''s many components to help you along with the game, ie. basic DX setup, D3D, loading models, scrolling windows (consoles like in Quake) GUIs, etc.
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BCB DX Library - RAD C++ Game development for BCB
There''s many components to help you along with the game, ie. basic DX setup, D3D, loading models, scrolling windows (consoles like in Quake) GUIs, etc.
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BCB DX Library - RAD C++ Game development for BCB
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