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Transforming a Vector by a Matrix

Started by December 24, 2000 12:03 PM
2 comments, last by jollyjeffers 24 years, 1 month ago
hi, I''ve been looking around and cant find the way to transform a 3D vector - [x, y, z] by a 4x4 matrix (asi DirectX7).... I dont really need code - just how to do it, I find it much easier to understand how rather than to copy/paste it... Could someone give me the basics of taking a 4x4 matrix, putting a vector through it and end up with a translated, scaled, rotated vector?? cheers; Jack;

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Jack Hoxley <small>[</small><small> Forum FAQ | Revised FAQ | MVP Profile | Developer Journal ]</small>

Here
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You might try this.

YAP-YFIO,
deadlinegrunt

~deadlinegrunt

Thank you very much. I''ll go read them now.

Jack;

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Jack Hoxley <small>[</small><small> Forum FAQ | Revised FAQ | MVP Profile | Developer Journal ]</small>

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