Transforming a Vector by a Matrix
hi,
I''ve been looking around and cant find the way to transform a 3D vector - [x, y, z] by a 4x4 matrix (asi DirectX7)....
I dont really need code - just how to do it, I find it much easier to understand how rather than to copy/paste it...
Could someone give me the basics of taking a 4x4 matrix, putting a vector through it and end up with a translated, scaled, rotated vector??
cheers;
Jack;
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Jack Hoxley <small>[</small><small> Forum FAQ | Revised FAQ | MVP Profile | Developer Journal ]</small>
Thank you very much. I''ll go read them now.
Jack;
Jack;
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Jack Hoxley <small>[</small><small> Forum FAQ | Revised FAQ | MVP Profile | Developer Journal ]</small>
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