Quote:Original post by Jiia I think this will explain it:
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I don't see any major problems here. You can't see the top of the wall that's been hidden. I think you
should be drawing the end of the left wall, though.
You only need to hide walls if they're obscuring the ground or something that the player can interact with, so you don't need to hide the left wall.
If if you continue to show the left wall but not its top, then you should hide the top of the back wall as well?
Edit: There's a visual artifact caused by the skirting board, though. It looks like it's part of the floor, and the skirting on the left just looks like the 'ripped wallpaper' effect you have going on. So it looked to me like there was a rendering error in the corner. If the skirking was a different color, or (better) had its own polygons rather than being decalled on the wall, then you wouldn't get that effect.
Quote:Original post by Jiia
Quote:Original post by MSW WTF, why? why is haveing multple speeds important? You already said combat isn't real time...this isn't an action game...so why force players to both memorize and use an additional key to make their character run?...why not just find some set movement speed and stick with it? |
It's not that important. It's just really cool. I didn't say it's not an action game. It's extremely action-oriented. Real-time combat. Running presents an entirely new arsenal of combat attacks and maneuvers. I have to ask what you mean about memorizing a shift key, though. I don't follow. You obviously have something against running :P
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More to the point, if somebody doesn't like having two speeds, guess what they can do? That's right: Only use one speed.
Quote:Original post by Jiia
Quote:Original post by Nathan Baum Most PC owners that I know don't have an analog controller, dual or otherwise. If it's going to work on a PC, it would seem to make a great deal of sense to be able to use the mouse for whatever you would use the camera stick. I'd certainly find it far more convenient than having to use the keyboard to control the camera. |
Like I said, using the mouse is not a problem. There's no restriction to what controls you can use. |
Okay, that's fine then. A misunderstanding: I thought that when you said there would be no actions that required a mouse cursor, you were explaining why you weren't going to be using the mouse to control the camera.