Quote:Original post by nefthy One small sugestion. On view angels that are close to topdown view (like the third from left) I think it would look nicer if you draw the complete wall. |
I just can't afford it. It would take too much time to design the swapping feature, just to react to the camera when it's tilted up in that way. If I did program such a feature, I would completely remove the limitations of the camera and let it all happen automatically. But like we discussed, that just makes it more annoying to the player, who is forced to look around all of the time so they don't miss an important object hanging on a wall or such.
Quote:Original post by Jotaf A couple of suggestions. First, in my opinion, what makes the room not "feel" right is that the walls and the door frame are just too thick. |
They're 16 inches thick. The people in this area experience heavy winters, and do not have good material for insulation. I've seen real walls with an 11 inch cavity for insulation. I'm trying to get a very crude feeling for the look of this area.
Quote:They're a bit out of proportion. Of course if you weren't going for such a realistic feel in your game, you could get away with it like most games do :) |
You would probably think differently if you lived in an area where monstrous animals tried to ravage your village every few days ;)
Quote:Original post by mikeman 1) The door and windows have the exact same height as the ceiling. That doesn't happen in real houses, does it? |
The door is 80 inches in height, where the walls are 96. That's 16 inches difference, where my own house has less than 10 inches between the two. The windows are just big. There's no electricity! :P
Quote:2) You haven't added any lighting/shadowing yet. Without those, it's always harder to exactly "grasp" the position of objects in space. Once you add those it will seem a lot better. |
What you see is what you get. There may be small effects added in later like shadows for characters and objects. The lighting is going to be faked as you see it now. With this project, my main goal is to drive like mad in a straight line through the most important aspects of the game until it's finished. Then I can go back and add detail to certain things later. What details I'll add are unknown to me as of yet.
Thank you all for the opinions. I'll take them all into much more consideration when I start on the next village ;)