Quote: It still works well with WASD or arrow-key movement, but then you only have 2 fixed speeds (by holding shift to run).
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WTF, why? why is haveing multple speeds important? You already said combat isn't real time...this isn't an action game...so why force players to both memorize and use an additional key to make their character run?...why not just find some set movement speed and stick with it?
Check out the old 2D PC RPG Septerra Core for how agrivateing such a run "feature" is...players quickly discover that running gets them there faster, so they fight with the interface makeing the characters run everywhere, which pretty much made the walking speed useless and seldom used...its one of the biggest gripes players have with this particular game.
Yeah its cool, "realistic", and all that makeing the character creep around then speeding them up to a full run and back again...it can add some depth to action games...but for an "old school" type RPG you are wasteing codeing and animation time on a feature that will likely be more agrivateing to players then its worth....and don't even buy into the cop-out that players could just use thier caps lock key to make the character run all the time...that forces players to bend to your UI, when your UI should bend to your players wishes...
Besides if simply walking or tip toeing the character around offers little to no gameplay value (and that means players must use such a feature about 30% of the time playing inorder to complete the game) then its a completely useless feature.