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Level Editor in the way of starcraft

Started by November 09, 2000 05:17 AM
1 comment, last by GeorgX 24 years, 2 months ago
I want to make a Level Editor like the one of Warcraft 2 or Starcraft. I want to make it in GDI. Schould I use PeekMessage or GetMessage? Schould I paint the titles in the WM_PAINT Message or schould I draw them every frame? Is there a compnonent(something like stringgrid) in which I can load all the titles in? I am programming in Visual C++6.
I am by no strech of the imagination a tile master, but here is my take on the situation. Paint them in the WM_PAINT message because (in theory) nothing will every need to be painted unless a WM_PAINT message is sent. There are a few other messages too, I assume, for your scroll bars, etc. As for the PeekMessage(), GetMessage() question, are you using MFC or straight Windows API? If you are using MFC, you don''t have this problem . If you are using plain old boring (but less bloated) Windows API, I have never used GetMessage() so I am forced to recommend PeekMessage(). I would also recommend DirectDraw instead of WinAPI or MFC. You can still use GDI calls with DirectDraw.

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You are not a real programmer until you end all your sentences with semicolons; (c) 2000 ROAD Programming


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You are not a real programmer until you end all your sentences with semicolons; (c) 2000 ROAD Programming
You are unique. Just like everybody else.
"Mechanical engineers design weapons; civil engineers design targets."
"Sensitivity is adjustable, so you can set it to detect elephants and other small creatures." -- Product Description for a vibration sensor

Yanroy@usa.com

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thanx for your help

I use plain Winapi and I want to use GDI because I can then use the editor on nearly every system.

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