C++ Game Programming Books
Hi,
I''m just starting to do game programming in C++. I''ve got a nice c++ book but now I want a good Direct X book.
I red a lot of reviews, and saw that there are a lot of nice books like WIndows Game Programming for Dummies, Tricks of the Windows game programming gurus, DIrect X 7 in 24 hours, etc.
But wich one is the best to begin with if you have programming experience, but not much c++ and direct x experience??
Grtz,
Bas
I was(am?) in the same situation you are in, I found TOTWGPG quite useful.
A good deal of the more ''advanced'' material I was already very familar with (physics, kinematics, AI, data structures, etc)
The book is a slightly dated, covers dx6 (i think), but it was really easy to use dx7 instead of 6.
If you''ve never written a windows game before, it has everything you _need to know in it to make one. (That does not mean it has everything you''ll want to know, it has everything you *must* know.)
I couldn''t find any other books (by a different author) that covered a the amount of material LaMothe does as well as he does. In fact, I didn''t find any other books! so you really have no choice
The cover has the letters ''3D'' on it, and it lies. Supposedly there''s a volume 2 due out that will actually cover the 3D stuff.
And LaMothe doesn''t seem to like C++, so that book is mostly C.
...
C++/OOD
I bought my first book that covers Object Oriented Design a few days ago (I own many C++ books). It''s called "Design Patterns" written by Erich Gamma & etc... It does not directly relate to games and does not cover any real-time patterns. I''ve only read a small piece of the book, but found it extremely useful - and as if Newton had something to say about it - equally boring. The first 5 pages were engaging, ''Wow, I''m really going to learn something!''. Then you start to learn it -yawn-
A good deal of the more ''advanced'' material I was already very familar with (physics, kinematics, AI, data structures, etc)
The book is a slightly dated, covers dx6 (i think), but it was really easy to use dx7 instead of 6.
If you''ve never written a windows game before, it has everything you _need to know in it to make one. (That does not mean it has everything you''ll want to know, it has everything you *must* know.)
I couldn''t find any other books (by a different author) that covered a the amount of material LaMothe does as well as he does. In fact, I didn''t find any other books! so you really have no choice
The cover has the letters ''3D'' on it, and it lies. Supposedly there''s a volume 2 due out that will actually cover the 3D stuff.
And LaMothe doesn''t seem to like C++, so that book is mostly C.
...
C++/OOD
I bought my first book that covers Object Oriented Design a few days ago (I own many C++ books). It''s called "Design Patterns" written by Erich Gamma & etc... It does not directly relate to games and does not cover any real-time patterns. I''ve only read a small piece of the book, but found it extremely useful - and as if Newton had something to say about it - equally boring. The first 5 pages were engaging, ''Wow, I''m really going to learn something!''. Then you start to learn it -yawn-
- The trade-off between price and quality does not exist in Japan. Rather, the idea that high quality brings on cost reduction is widely accepted.-- Tajima & Matsubara
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