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Quadtree node frustrum clipping

Started by November 07, 2000 02:41 PM
0 comments, last by tcs 24 years, 2 months ago
Hi, I want to perform clipping of Quadtree bounding boxes agains a 5 sided frustrum. I haven''t found any good code that deals with bounding volumes like the boxes of my quadtree. Can anyone help me with such code, if you don''t have code, I''m sure an algorithm will also help me. Please give me your ideas... Tim -------------------------- glvelocity.gamedev.net www.gamedev.net/hosted/glvelocity
Tim--------------------------glvelocity.gamedev.netwww.gamedev.net/hosted/glvelocity
There's a post in the "Graphics" forum called "Building a PVS from oct/quadtree". It's dated as 10/31 I believe. Gazza gives a very good example of what to do and how.

Regards,
Jumpster

Edited by - Jumpster on November 7, 2000 4:37:13 PM
Regards,JumpsterSemper Fi

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