Quadtree node frustrum clipping
Hi,
I want to perform clipping of Quadtree bounding boxes agains a 5 sided frustrum. I haven''t found any good code that deals with bounding volumes like the boxes of my quadtree. Can anyone help me with such code, if you don''t have code, I''m sure an algorithm will also help me. Please give me your ideas...
Tim
--------------------------
glvelocity.gamedev.net
www.gamedev.net/hosted/glvelocity
Tim--------------------------glvelocity.gamedev.netwww.gamedev.net/hosted/glvelocity
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