BSP col.det. with Bounding Box
There have been many posts and articles about
collision detection with vectors and BSP trees,
but I have not noticed anyone talk about
collision detction between a bounding box
and a BSP tree. The closest I have come
to see how this can be done right is from
loosely looking through the Quake source code.
Would anyone have any good links or pearls of
wisdom on this topic?
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement