Quote:
Original post by red_sodium
-If time existed linearly as we think it does, the universe (in some form or other) would have to exist infinitely in the past
What do you base this assumtion on? Current cosmological models can describe the universe very close to its beginning (about one Planck time ~ 10-43s).
Quote:
-If the universe existed infinitely in the past, it could never be created at a specific time. The same goes for us.
Basic assumption: time 'started' when the universe first changed its state, e.g. came to existence.
When thinking of phenomena like time, you need to think big. We are not trained to think about infinities, but we need to in order to describe these things. We also must be able to accept that your understanding of the universe is based on
models, not
facts since we are per definitum not able to perceive 'the big picture' directly. We have to trust in our perception and reasoning, both of which are limited (ever tried to explain the color red to a blind person?).
So if a model, or concept such as time perfectly fits our perception and our reasoning fails to put it into a purely fictional context (such as travelling through time
backwards) this does not automatically imply the model is wrong or incomplete. The same goes for infinities and singularities. We cannot tell what's inside a black hole because it's not part of our universe anymore. Just because we fail to image what or if there was something before the beginning of time (there is no 'before' in that context), doesn't mean time cannot exist. It's just not relevant for any physical description of our reality and thus subject to metaphysical meditation sessions rather than mathematics and empirical science (I refer to 'zero time' at the beginning of the universe).
What does that mean for games that
allow free time travel?
The designer has the choice of playing with paradox situations, leaving the player thinking about them (this would be good for a meta-physical story). The other possibility would be, avoiding the paradox in the first place by introducing certain rules that are sound and easy to pick up for the player.
I presented such rule and I am still looking for
constructive feedback on it [smile]. I thuink time is an interesting thing to play with in a game but I also think we should use our inability to explain it to make the player think or toy with it instead of confronting him/her with a dogma like time travel is impossible. We're talking about a game afterall, aren't we?
So I would simply put a philosophy into the topic: you can learn from the past (e.g. by visiting it and being part of it even if it's not your own), but you can only alter the present and future (both of which will become part of the past eventually).
How about that?