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Original post by sunandshadow
Here are the thoughts I have after reading the last several posts:
- Let's not go with possession because I think it would be too hard to implement in terms of gameplay. Also it's difficult to be attracted to someone who doesn't have a mostly human appearance.
- A romance requires characters who are 18 or older, so no children. Let's try to keep the characters in the 18-30 range, at least in terms of appearance, who knows how long future people live?
- 5minutegaming, does the history of how everyone got to the planet really matter? It seems pretty boring to me. And isn't the point of having the pc dropped into a new world that that character doesn't have any baggage to impose onto the player, and therefore the player can put more of himself into the pc? So no romances or grief left over from before the cryo-ing.
- I personally find death and sickness distasteful so I would rather leave them out unless you all think it's important to put them in.
I agree with you that we should not go with possessions and keep everything in the corporial realm. Spiritual guides and visions of non-coporial beings could be acceptable.
And a romance does require more mature characters depending on which crowd you are targeting. I think that it would amplify the story if we made it more realistic so in a sense you could have one or two characters that are young say anywhere from 10 or 15 to 85 or 95. Cause simply put there could be anyone of any age locked in those cryo-tubes. I personally find it more alluring if the Author(s) acknowledges all the possiblities and incorporates as many as he/she can because then it makes the imaginary become more real to whoever is involved in it.
That-being-said I feel that the history is very important it is the mystery that is attempting to be solved by the main character and on your journey to solve it you meet and fall in love with the characters we surround you with. Of course there will be those who hinder your search and also come in the way of your love. And I believe those are the two conflicts that we can incorporate into the story. Someone coming inbetween you and one of the other characters whom you fall in love with. And someone else trying to slow you down in your search and conclusions about the past and trying to find a way to live in this wierd new future.
Also as far as death and sickness, it is a part of life and therefore it must be included. However, it only has to be mentioned and not in great detail. Even if you don't want to directly mention it that will suffice but it must be implied somewhere within the story that death has occurred. I think it is a great ending to have the character die at the end of the game although it will be extremely frustrating.
Speaking of which I just watched 'Pitch Black' for the first time cause I failed to see it in the theatre but when the woman dies, I forget her name, the cute blonde chick. Anyway when she dies I was like, 'no' why'd they have to do that but then her death did have meaning and I would have thought less of the movie if that hadn't happened.
Ok Estok, the history is only a brief summary of the events that actually occurred and in the whole dictantion I did not narrow anything down untill the end where I described the evolution of a spiritual race and a technological race. There are other evolutionary species spawning from still other colonizers who venture into the far reaches of the universe.
And about the races getting the message at the same time. The races are on opposite sides of the universe that means that while one colonial ship went left from earth 'past the black hole above them', the other went right 'around the sun and through the nebula'. There were many others that were scattered throughout the cosmos. And you are playing with physics to say that they evolved themselves with their technology rather than through darwinism. I would have to do some calculating to figure out the exact times and distances to be accurate but the two races would be far enough away from each other to not know the other existed but they could be close enough to others to know of their existance. And not every spiritual or techno individual knows all the knowledge that the race has accumulated one may know more than the other. That is a common mistake many writers make and that is to make so many characters omniscant.
Ok so about the villians well two is always better than one hehehehehe One who trys to break up your love or how about two that try to break up your love both for different reasons and then another who trys to confuse you and lead you off the path to find the truth.