- wounded
- confident
- unconfident
- shy
- playful
- sad
- dominant
- submissive
- dangerous
- intelligent
- innocent
- jaded
- lonely
- loyal
- jealous
- generous
- nurturing
- helpful
- handicapped
- mystical
- creative
- successful
And here, from my deveoper journal entry on creating characters, are personality traits and motivations we can distribute among our cast of characters:
Quote:
Personality Axes
Social Position (Leader, Follower, Switch, Loner)
Social Orientation (Introverted, Extroverted)
Serotonin Level (Optimist, Pessimist)
Testosterone Level (Excessive, High, Low, Insufficient)
- Male: Brute, Alpha, Mama's Boy, Poof
- Female: Butch, Alpha, Mothering, Fainting Lady
Energy Level (Intense, Laid-back)
Anticipation (Paranoid, Cautious, Easy-going, Reckless)
Acting Ability (can't lie worth a darn, lies passably, professional actor/spy)
Self-Esteem (High, Low)
Self-Discipline (Hedonist, Ascetic)
Attention (Attention-seeking, Attention-avoiding)
Morality (Immoral, Amoral, Relativistic Morality, Absolute Morality)
Base Emotion (Bored, Annoyed, Happy, Anxious, Content, Sad, Angry, Mischievious, Self-righteous, Stoic)
So, if you select an element from each of those axes, that should give you a fairly good start on your character's personality. Each major character should also have about 2 motivations:
Motivations
- fear/protection/defensiveness
- anger/dislike/revenge
- rivalry/competition/urge to dominance
- desire to be helpful/useful/submissive/loyal
- ambition/need to live up to personal mythology/vow
- loneliness or other desire/lust
- desire to be part of a group/good citizen
- curiosity/boredom/love of mayhem
- whimsy/playfulness