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weapons from school

Started by August 08, 2004 11:41 PM
26 comments, last by Chokki 20 years, 5 months ago
Quote: Original post by Veovis
And if you want to take an idea from "The Faculty", you can rip the handle with blade off of a paper cutter.


hehe. i was thinking about that one. but do i really want everything in the game to be a weapon? i'm not sure i do. otherwise, yes, players would run around stabbing things with sharp pencils.

another one to add, i've decided it would actually make a good weapon choice. text books can inflict slight damage, but their primary purpose would be to serve as a shield.
Quote: Original post by EtnuBwahaha. I would've shot the guy in the balls.
What exactly is your motivation for making this game? I don't mean to tread on your First Ammendment right (assuming you live in the U.S.), but your game idea comes off as being in very bad taste. With the [semi-] recent school shootings and heavy media coverage of teenage violence (especially relating to video games), people would be far more critical of a game promoting bloody mayhem in a school setting. I'm not saying it is right, but that is how things are right now.

Quote: Original post by Chokki
do i really want everything in the game to be a weapon? i'm not sure i do.


Why not? The more interactive you make your environment, the better the game will be. If I am strong enough (you said this is an RPG, right?), I want to be able to rip off a locker door and use it to beat zombies over the head. I would also expect to be able to stab monsters with rulers or throw clouds of blinding chalk into their compound bug-eyes.

- Mike
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Quote: Original post by doctorsixstring
What exactly is your motivation for making this game? I don't mean to tread on your First Ammendment right (assuming you live in the U.S.), but your game idea comes off as being in very bad taste.

i just don't see it. this doesn't sound like a shoot-people-in-your-school game, it sounds like a oh-shit-zombies-are-here-at-school game. much different i think (of course, some people will complain about anything).

i think it'd be nifty to be able to use anything you can find, although much of them will be weak and pretty worthless (up until the point you are cornered with nothing good, then it is time to paper-cut yourt way out of that room).
--- krez ([email="krez_AT_optonline_DOT_net"]krez_AT_optonline_DOT_net[/email])
-A dismantled guilotine (sp?) (I mean the paper-cutting ones) could provide a nice bladed weapon, and most schools have these.

-Glovegun. Its made by taking a small pipe or tube (there are STACKS of suitable ones in schools for various purposes), and attaching one finger of a rubber glove to one end of it. It can shoot ball-bearings or similar objects (again, most schools will have plenty) at quite a high velocity.

-Broken bottles

-Chairs, or parts of chairs, other (broken) furniture, etc.

-Sports equipment. Some schools will have hunting gear, or archery gear, etc, and there often isnt much of this and it would be hard to access - this could make a nice bonus or secret for players, especially considering that items in this category will normally have a VERY limited supply of ammunition. Some schools have fencing.

-Flourescent light tubes. They can only be used once per tube, but they're pretty dangerous sometimes - possibly not so great against zombies though, who arent so concerned by damage to thier person.

-Jury-rigged electrical weapons. Most schools have things like Vandegraph machines, small generators, electro-magnets, solenoids, etc, which can be very dangerous. My high-school even had a Tesla-coil (thanks to my VCE physics class [smile]). These would be very hard to move around, but the player could set traps with them.

- Jason Astle-Adams

Quote: Original post by krez
i just don't see it...


That's true. I just thought I'd mention the issue. The final implementation of the game would have a big effect on how people view it.

Quote: Original post by krez
i think it'd be nifty to be able to use anything you can find, although much of them will be weak and pretty worthless (up until the point you are cornered with nothing good, then it is time to paper-cut yourt way out of that room).


Exactly! More freedom = Good!

You probably wouldn't want to go for absolute realism in your weapons (your fighting zombies, so realism shouldn't be a huge issue). Paper-cutter blades, pencils, and yardsticks wouldn't be effective as weapons at all in real life, but you want something plentiful to fight enemies in the early parts of the game. Pistols, batons, pepper-spray, baseball bats, and/or wierd chemistry-class concoctions would then be the "high-level" weapons.
Quote: Original post by doctorsixstring
What exactly is your motivation for making this game? I don't mean to tread on your First Ammendment right (assuming you live in the U.S.), but your game idea comes off as being in very bad taste. With the [semi-] recent school shootings and heavy media coverage of teenage violence (especially relating to video games), people would be far more critical of a game promoting bloody mayhem in a school setting. I'm not saying it is right, but that is how things are right now.

Quote: Original post by Chokki
do i really want everything in the game to be a weapon? i'm not sure i do.


Why not? The more interactive you make your environment, the better the game will be. If I am strong enough (you said this is an RPG, right?), I want to be able to rip off a locker door and use it to beat zombies over the head. I would also expect to be able to stab monsters with rulers or throw clouds of blinding chalk into their compound bug-eyes.

- Mike


that solves it self. agreed, nearly everything could be a weapon, but most would be so insignificant as to be irrelevant. I will draw the line somewhere though. Making ever locker door in a school a weapon would be a bitch to program ;)

as for violence in schools, i do understand where you are coming with that. However, thats not really where i was going with this game. There will be zombies, apparitions, etc... but it's not like you're running around killing fellow classmates.
Quote: Original post by EtnuBwahaha. I would've shot the guy in the balls.
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Hi (1st post on these forums ! wooo!) .. um anyways

Sounds nice, pretty much all i had o suggest has already been suggested so, heres what’s left (not amazing, although maybe you’ll have a use for them)

*mace* - kept under the desk in reception (our school use to have these for security reasons)

*(from earrings - guns)* - kept in the school safe, that have been taken away from the kids at the school, as when kids at our school got caught with something their not suppose to have, it got put in the school safe until the parents came to claim it ... (of course earrings wont be a good weapon, just saying you could put literally anything in the safe.. well within reason)

*bricks* - from loose bricks in the school walls and such

Ok so yea my ideas suck but you guys took all the good 1s I had! :(
Designer - Climax
spork
pencil/rubber band combo to create a bow
chalk board ereasors to create blinding clouds of dust
notepad hates you.
Quote: Original post by JiveTurkey
spork
pencil/rubber band combo to create a bow
chalk board ereasors to create blinding clouds of dust


ok... i think i'm drawing the line at weapons that are only stronger than your bare fists. unless they have some other advantages, for the sake of not overwhelming the player or programmer, that's where the line is drawn.
Quote: Original post by EtnuBwahaha. I would've shot the guy in the balls.
Quote: Original post by doctorsixstring

You probably wouldn't want to go for absolute realism in your weapons (your fighting zombies, so realism shouldn't be a huge issue).


i couldn't disagree more. Just because something that couldn't ever happen happens doesn't mean everything now has potential to happen.


Just because ghouls start appearing from the netherworld doesn't mean you can now teach a shoe to speak spanish. ;)
Quote: Original post by EtnuBwahaha. I would've shot the guy in the balls.

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