Which tree ?
In which data- structure should i store my world, when it is loaded in RAM ?.
Im reading about Oct/BSP/Quad - trees.
My need is not speed but detail and some advanced movements in my actors .
Any comments about this ?
c/c++/Java/Delphi/VB
You could start by telling us what kind of world we are talking about.
Is it a free form 3D vector/vertex world? Or is it tiled world?
And how do you need to look at it? Only from a first-person perspective? Do you need to draw a top-down map in real time?
Answer this and we might be able to help you.
Jacob Marner
Is it a free form 3D vector/vertex world? Or is it tiled world?
And how do you need to look at it? Only from a first-person perspective? Do you need to draw a top-down map in real time?
Answer this and we might be able to help you.
Jacob Marner
Jacob Marner, M.Sc.Console Programmer, Deadline Games
September 06, 2000 11:06 AM
Oh yes ..
The world wil be loaded from an 3ds file, (world is painted in a cartoon style).
It it is a first person perhspective world (siiimple) who walks around in a street, also whish an overlook over the small town .
About this question about the type of world .. freeform3D/tiled/vector/vertex , i do not have the knowledge yet, sorry ?
- I was hoping to get an overview about the tree-structures
The world wil be loaded from an 3ds file, (world is painted in a cartoon style).
It it is a first person perhspective world (siiimple) who walks around in a street, also whish an overlook over the small town .
About this question about the type of world .. freeform3D/tiled/vector/vertex , i do not have the knowledge yet, sorry ?
- I was hoping to get an overview about the tree-structures
This topic is closed to new replies.
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