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Which tree ?

Started by September 06, 2000 10:29 AM
2 comments, last by Rolf 24 years, 3 months ago
In which data- structure should i store my world, when it is loaded in RAM ?. Im reading about Oct/BSP/Quad - trees. My need is not speed but detail and some advanced movements in my actors . Any comments about this ?
c/c++/Java/Delphi/VB
You could start by telling us what kind of world we are talking about.

Is it a free form 3D vector/vertex world? Or is it tiled world?

And how do you need to look at it? Only from a first-person perspective? Do you need to draw a top-down map in real time?

Answer this and we might be able to help you.

Jacob Marner
Jacob Marner, M.Sc.Console Programmer, Deadline Games
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Oh yes ..


The world wil be loaded from an 3ds file, (world is painted in a cartoon style).

It it is a first person perhspective world (siiimple) who walks around in a street, also whish an overlook over the small town .

About this question about the type of world .. freeform3D/tiled/vector/vertex , i do not have the knowledge yet, sorry ?

- I was hoping to get an overview about the tree-structures
I may add , that trying to develop an 3D engine in D3D


What kind a world is maybe the best thing to figure out next..
before i deside what structure i could load it into.
c/c++/Java/Delphi/VB

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