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gameSpace Review Up

Started by September 29, 2003 10:31 AM
25 comments, last by digisoap 21 years, 3 months ago
As for other same priced modelers that are out at the moment, most of them are useless when it comes to 3D Game Modeling. Simply because of 2 reasons, there are more though.

Reason 1 high poly to low poly conversion within these programs often don''t work as desired. Reason 2, most of these applications don''t allow you to export animations created at all.

I do own Strata 3D Pro, Cinema 4D, Hash Animation:Master and some more and they all suffer these same lacks, when wanting to export an animated character it''s only trouble. the last one I purchased was Animation:Master claiming to be perfect for game content creation including animated characters. While the software is absolutely mind blowing in it''s abilities, it is absolutely no good at all when it comes to game content creation. I''ve tried to get an animated model exported (even with special created plugins) and the result was terrible.

Carrera won''t even let you export any animations (contacted support for this issue) and so do most of the others under $3000. what is the use of buying a program to create animated game content when it can''t even export it. I don''t even understand that lot''s of these 3D apps claim to be good at creating game content, when they can''t even export to the right formats or export animated creations....

I''ve been looking for a good modeler that allows me to create game content without having to use numerous tools and there isn''t one around for a resonable price. Milkshape alone won''t do, it just lacks to many features so you still need other software besides it. I don''t even understand how people can compare Milkshape and GameSpace there isn''t much comparisement when it comes to features. The only one coming close to the purpose is actually 3D Canvas, but it is very weak when it comes to exporting skins.

I''m very happy that finally a company considers the needs of indie game developers and seeing the list of features for GameSpace there is no comparisment in it''s price range at all. 3D Studio Max is the first one to come close, but extra (pricy) plugins are still needed.

I''ve recently sold Animation Master again, to get the money needed for purchasing GameSpace, because all I''ve tried that comes into my budget fails to deliver. I''m looking for a one stop solution and not lot''s different software which added the total amount of money needed to get all of these seperate apps, you''ll get close to the pre-order amount of $199,- anyway. GameSpace and all of it''s features are worth the money!
I''ve tried Animation Master with the same results. The modeling and animation are excellent, but the export is bad, and Hash seems to care less about it. If you complain, they just kick you off their mail forum. Truespace''s icon system will take some getting used to, but I know it will be worth it in the end, and here is a company that shows they care about the export to game engines. With some improvements to their animation system, they could be a great alternative to high end modelers like maya and 3ds. Sure, they both put out personal type versions, but there are strings attatched.
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I am pretty new to this all, so I was wondering how this all works. This may not be the most appropriate place to ask this question, but just don''t bash me because I am aware I am uninformed. So if I purchase this piece of software (Gamespace) will I be able to create animations and implement it into C++ or just the python scripting it comes equipt with? And how much of a learning curve is there for someone that has never really done any type of 3d modeling? Would this product be suitable for a beginner? I am currently working on windows programming, is this the right path to be taking for software such as gamespace? I just want to know if this is worth purchasing. I am interested in making games, so how well can you make games with this software. Like I said this probably isnt the best place to post this info., but I didnt feel the need to start a new post. Any info will help. Thanks
i haven´t ever crated or programmed a 3d game.
but i am using truespace 4 for creating my sprites for 2d games.

and one thing´s for sure:no matter what rendersoftware you are using:it is a long way to learn how it all works.and low polygon modeling ,needed in 3d games,is a hard piece of work to make it look good.i don´t take care of the number of polygons.and i am still in fight with some stuff.anyway,i am a hobbyist with a low amount of talent ;-)
so for your question if gamespace is the best place to start from scratch : i would say ,no.
start to experiment with a freeware modeler.truespace does have a freeware version:the old version truespace 3.it is limited in many ways because it is a bit old *g*.current version is 6.6.then there is blender.i don´t know if the learning edition of maya is still available...which was also for free,putting a logo into every rendered picture.i know that there is some more freeware around,but at the moment i can´t remember them...

because the told softwares are freeware,they are a good and cheap place to make some experience with using a 3d software.and then,with some experience,when you think that it will fit your mind,try it :-)


tilesets games sprites
http://www.reinerstileset.de
tilesets games spriteshttp://www.reinerstileset.de
In the end when all is said and done gamespace will suck. Its just a copy of truespace with new exports and UV tools. i used truespace for 5 years before moving to MAX and because of that I wasted 5 years. With truespace/gamespace you cant really get your hands dirty modelling. The undo sucks and the mesh tools are unstable. I may seem a bit harsh but its a waste of time with better tools like ms3d, gMax, Maya PLE...

Truespace is fine an all for early begginners but it tends to limit you pretty soon. Simple things like properly setting up a viewport background are poorly constructed. The rendering engine kind of sucks too. On paper its okay but the results are very poor and slow. I did a simple skylight render in ts5 and it took 8 hours at a decent skylight quality. If your just starting in 3d and your broke gamespace may be a good option but you when you finally move on you will find that it limited you for most of the time you used it.
hello digisoap

Just a couple of questions
It is not clear to me the matter of skeleton animations.
I use a direct x game engine , using skinned .x files.
Does Gamespace provide a built in exporter for .x format skeleton animation? without converting them into vertex animations, I mean ( Same as the pratically f.o.c InsaneFX ).
I use also SIM 3D characters which I download from the web.
The beauty of Milkshape is that it is the only software, as far as I know, that can import and export this format.
I went through the Gamespace features on Caligari web site.
It seems that Gamespace can only export the Sim format.
Strange, since it uses Milkshape.
May you confirm that Gamespace can also import the snk files?
By the way ( a third question ), I am an hobbyest game programmer, should I sell my games as shareware or commercial products, am I allowed to use the Sims models downloaded , for example, from "The Sims resources "?
Generally speaking I agree with you, even though I wonder why a so reputed company such Caligari should realese a product that is not complete, ok it works thanks to Milkshape contribution, but it is also a matter of "Commercial Image "
thanks in advance for your answers

Alberto
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Is there any reason at all why I would want to spend $299 for GameSpace when I can use Wings3d for free and model quicker, easiser, and better? The only thing GameSpace has going for it is the built-in export options.

-jipe

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