quote:
Original post by OrangyTang
I hadn''t realised that a geosphere would be the optimal configuration, and suits the game quite nicely (more so than a huge triangular pyramid that i was imagining).
That''s also an interesting configuration. In fact, the game could present several different spatial configurations as different "levels." Using triangular pyramids as the fundamental component one can construct a variety of symmetric shapes (including a cube) by varying the side dimensions - ie, making the triangle faces non-equilateral. Three right-angled triangles and one equilateral give you half a cube (hope you can visualize that), for example.
quote:
Original post by Ketchaval
Would it help to make a game winnable if the player was given the ability to get a hint, several times throughout the game.
Actually, if you go with triangular pyramids then each cell only has four neighbors, making the game
less complex than the traditional 2D version ("classic" minesweeper). I don''t think a hint would be necessary. However, in more complex scenarios like the cube-based one, hints could be a good gameplay element. Having a feel for when to use them could be the difference between winning and losing - or advancing and having to repeat the level/round in head-to-head or online multiplay.