quote: Original post by ahwI agree, which is what I''m trying to do. Did you read my description or did you focus on the demo LNK2001 linked to?
Gee, I am sure there is more to be done than simply put a 2D grid on a 3D sphere...
What you suggest, while very interesting and possibly something I will take you up on, once I snap out of this code slump and finish this off, is not minesweeper. A 3D maze game is... a 3D maze game. I''m doing this not to make "a fun game" but to explore what happens when a game with well-defined gameplay in two dimensions is extended into a third, equal dimension, and what adjustments may be necessary to maintain the fun factor. (Other games have made the leap into 3D, but they usually don''t treat all dimensions the same - you walk in two but jump in the third, for example. 3D minesweeper would be identical in every dimension, which singles it out for this study.)
Thanks for the contribution, though. Dissidence is necessary to achieve the best possible results.