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what do you think about this idea

Started by May 08, 2003 09:37 PM
162 comments, last by kingpinzs 21 years, 8 months ago
hahahahaha ok contatcme and i will considre doing the ai for yuo poppet however i will expect sopme royaltys
Do you expect anyone to believe that you have the dedication to carry such a project to it''s completion when you can''t even be bothered to proof-read and spell-check your design document. Additionally, it appears that you have not even done the research necessary to undertake such a task. I can tell you right now that, for example, the level of speech recognition that you''d like simply does not exist. In addition, the headings in your "design doc" focus on technology. Someone reading it is not going to want to know about your neural networks and particle systems, they''re going to want to know if you have any idea how you''re actually going to model a world.

BTW, Eliza was pathetically outdated when I was born (1979). Mentioning it just proves to the reader how uninformed you are.

My advice is to spend a lot of time in libraries doing research, and incorporate some of that information into your design document. Maybe after that, people would be more inclined to take you seriously. And if you can''t spell, for the love of God, find someone who can, and let THEM write you''re design document.

You''d also be wise to severely limit the scope of your game if you want it to be completed in your lifetime.

Anthony Serrano
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On the subject of proof-reading, that first period in my previous post should be a question mark.

Anthony Serrano
Man, if a demo comes out and is awesome, I think there will be some suicides around here.
This kind of stuff *do* exist. It has been done for ages, but they are NOT games. They are called simulators, have ugly graphics, are used only for research purposes and usually cover a few aspects of the whole reality (like animal population growth).

This is by far, not an original idea. Everyone and their momma tought at least once of doing a game like this. But the ones who didn''t have skills to gamebuild forgot the idea, and the ones who do work with games usually toned their ideas down until it was possible to turn them into possible commercial projects.

This project will cost loads of cash. There are hundreds of thousands of different 3D models to be modelled and animated, gibagytes of textures to be drawn, god-knows-much sound effects to be recorded, several different AI patterns to be programmed and extensively tested, several kinds of gameplays would need to be programmed, and an ultra-complex database system so everything can be feasible on computers other than NASA clusters. A huge team of skilled people working on this project exclusively would be required. And they would need to be paid.

And there''s no guarantee it''ll be fun, after all, it hardly sounds like a game. It''s a mini-Matrix, a simulator.

"Make a game that want to play and never get bored and never have to buy another game."

But people WILL get bored. Even if the game world changes unpredicatbly, and there are thousands of places to visit and millions of NPCs to talk to, the player will STILL be playing the same game, doing the same things.
There''ll be no storyline, no sense of goal, no sense of acomplishment. Just a super ant-farm, where the player gets in and modify the envronment, and watch their human and animal NPCs evolve. This is not the kind of thing that make a publisher jump in excitement about a game.

Slowly evolve, I guess. How fast will time pass in this "game"? For one to perceive changes, you''d need to allow them to fast foward years in a few minutes. But then they wouldn''t be controlling their character, and it would get old or die. And if you keep the time speed low enough for the game to be played properly, no changes will be perceived.

If you want a proper game, get a 1% of this idea of yours, evolve it into a *fun* gameplay, and make a game out of it. If you want to do the whole thing, I honestly think you should get in touch with some research center or university and try to get them to make your project, as a scientific software, like the space simulator Celestia. Someone in such area might be far more interested than a game publisher.
quote:
Original post by kingpinzs thank you ToohrVyk for taking me serous.


This is my favorite post in this thread.
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well kingpinz.

first, have accurate grammer and spelling is important. if u speaks like primary school kid, then why should someone treat u seriously?

second, never think that everything is easy to create, things always alot complex than what u think.

ok, anything below this line is either flaming or criticising, skip my post if u dont want to read.

no game can be 100% interactive, 100% interactive will calculate and simulate up to every electron or "quarks", and thats not possible by today''s computer, and computer in next few hundred years, maybe there are particles smaller than "quarks".
comparing with today''s computer with "quarks".
ok lets say we have a 3 gighertz cpu. that means it can switch between 1 and 0 or on and off 10 000 000 000 per second.
no ne knows how many quarks makes an electron, but a simplest object will go beyond novemdecillion (novemdecillion = 1000000000000000000000000000000000000000000000000000000000000 or 60 zeros after 1)

ok im letting u compare these 2 values. and tell me if u change ur mind to not have 100% interactive.



ok AI.
how many kinds animals/pests/bacteria/virus exist in ur game? do u have it in ur game design doc? doesnt each kind of them requires a unique AI?
what about human? dont u need to have different AI for everyone? otherwise they will acts the same. and how many human lives on this planet? 5.6 billion. say u want a small town, how about 10k people? so 10K unique AI sounds easy to make eh?

well since u are creating a world. the real world is shaped like a ball.(i hope u know) if its not, then u can see as far as u like, so u thank today''s video card can handle it?
and have game or anyone done curved surface yet?

creating an OS is not a simple task. xbox uses dx, because dx is one of microsoft greatest creation, they runs an operating system that supports dx. if u are making an OS that uses dx, u must buy license. it is very unlikly that microsft will sell the licence to u, or it cost billion.

people here all against or laugh at u, some have praise comments because its ironic.
reasons? lots:
u said something then u say completly opposite thing. such as first u say u will create it for fun, then u say u create for money, and lastly u said u create this not for money but for fun.
u criticises people or ur word implies that we are lower level than u.
such as u said we dont think, and we never thought of it.
or u said to that guy and thank him for taking u serious, which implies others doesn not take u serious.

think before u even say a thing will help u alot. check before u click the post button will also help.

for now, get what ever u think u can done. and show us. or everything else u post here is eiher a flame, critisism or "serious" suggestion.

and dont think we dont treat u serious.
quote:
AI: Fuzzy Logic, ...

Hahahhhhhahaaahhahahhhahahhha!!!111!!!1!!

Sorry.. had to.
Abnormally large and solar energy charged!
ok Panzooka a game has nothing to do with atomes I have proper grammer but i just miss spell so to bad for you. Making a game has to do with only things you can see to make it intractive it would have to be what you can see and if you dont like that then tell me how you can interact with something you can''t see like the invisable man.
quote:
Original post by Panzooka
first, have accurate grammer and spelling is important. if u speaks like primary school kid, then why should someone treat u seriously?

The blind leading the blind...

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