Sentry: True. However, the time when your body "falls asleep" does not relate all that much to how much actual energy you have in your body, but rather your will and determination. So, if you manage to force your body into working some more, you can keep the steam up for a very long time. A meter I would like to see, however, is the "oxygen meter". The speed at which you can inhale oxygen is the only real limitation to how fast you can fight, and this is part of why getting hit in the stomach is so dangerous. Try it yourself. Go up to a boxing bag and rain punches over it as fast and hard you can. Don''t worry about the technique, just keep the punches flowing. When did you have to stop? You did not stop when your body ran out of energy, you stopped when you ran out of oxygen (Unless you''ve superhuman lungs). That is why an oxygen meter of some sorts should be a central part in a hardcore fighting simulation.
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How many nukes could a fat duck duck if a fat duck could duck nukes?
Fight Club™ - the game
Man the irony of making a game from the fight club license. Wasn''t that movie about non-conformity and the fact the we don''t need all the merchandising that cororate america pumps down our throats. Now were going to start taking about synergy and marketability.
Don''t take it the wrong way, I loved the movie but I think a game based on it would never live up to the movie. And I think it would go against the message the movie was trying to convey.
Don''t take it the wrong way, I loved the movie but I think a game based on it would never live up to the movie. And I think it would go against the message the movie was trying to convey.
quote: Original post by tom_soderlund
- Start with a weak character (Ed Norton... ;-) ). Poor strength and poor skills, the guy is just jabbing.
Edward Norton kicked ass in American History X.
Beat-Em-Up? Do you mean fighting game with the same view port as a beat-em-up game? Beat-Em-Up games usually involve a player/team walking around "beating-up" countless enemies. This reminds me of the game: Little Fighters. I suggest you look it up. It''s actually quite impressive, and the maker did it all him self (graphics, code, everything).
Questions to ask yourself:
What experience do I have? Is that enough to make a whole game? What have I done on it so far? Do I have a ready made graphics engine?
- Rob Loach
Current Project: Go Through Object-Oriented Programming in C++ by Robert Lafore
"Do or do not. There is no try."
- Yoda
quote: Original post by karmicthreat
Man the irony of making a game from the fight club license. Wasn''t that movie about non-conformity and the fact the we don''t need all the merchandising that cororate america pumps down our throats. Now were going to start taking about synergy and marketability.
Don''t take it the wrong way, I loved the movie but I think a game based on it would never live up to the movie. And I think it would go against the message the movie was trying to convey.
Who cares! It''s an idea that inspires him. If he wants to make it (for experience or otherwise), let him do it. Of course there would be a name change, but he''s taking Fight Club''s initial concept.
- Rob Loach
Current Project: Go Through Object-Oriented Programming in C++ by Robert Lafore
"Do or do not. There is no try."
- Yoda
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