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Currnet Project everyone?

Started by March 17, 2003 11:01 PM
43 comments, last by XvDragonvX 21 years, 9 months ago
read my sig.

Current project: 2D in Direct3D engine.
% completed: ~20%
Doing some preliminary design while trying to find a good hard working trustworthy Unreal Engine coder for a small project.

Also doing some research into compression schemes.

- This is a rehearsal for all the empty promises I will be
-ryan@lecherousjester.com
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working on a 3d rpg model-view-controller structured engine.
skeletal rendering is working, dynamic physics is working, pathfinding working
actually we do some restructuring and trying to get our editor running again after some changes.
after this we will hopefully head to network controlling (i can''t see any physics line any more and hate to work on the editor, hehe).
shouldn''t be that hard any more as we modelled it right from scratch to be network and client/server (you move around by clicking where you want to go).

graphics looks nice, physics (often) feels good. say 20% of all is done. (I am not that optimistic when it comes to time schedules. i learned my lessions)
-----The scheduled downtime is omitted cause of technical problems.
I''m working on a pheer mmorppg, I''m the designer and 12 years old with 3 years olf experience lol. My sister is the programmer and my mom maeks the models LOL. Designing games is so cool. I want to be a designer when I''m old.

I can program too, hay look

getQuakeEngine();

While(gamenotdone){
SmokeWeedEveryDay();
Getsomeeliteideas();
postAtGamedevAboutMyDogAndGreatGameIdeaRoFL();
}

quote: Original post by Captain Goatse
{some silly message}


*scrolls up*
*reads what everyone said*

Hrm. Are you referring to me perhaps? ^_^




This is the polish virus. It is not an executable, but if you would kindly format your entire harddrive, we would be happy.
Writing a curved surface editor as well as integrating a shadow mapping technique into my old renderer.
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quote: This is the polish virus. It is not an executable, but if you would kindly format your entire harddrive, we would be happy.


...shouldn''t that be the amish virus??
Programmers of the world, UNTIE!
WinLay (working title, I hate the name), guess what it''s about?
I don''t know, but sound interesting hahah.

working on a visual model builder tool.. I keep moving off on tangents though, so its taking me a while.

~10% completed.

ZZZZ

http://www.cppnow.com/downloads/
Writing some collision detection routines between circle-circle and circle-line in VB, using GDI for graphics for simplicity.

It''s evolving into a small game of billiards with accurate first-collision handling. It''s coming out nicely.

I would also like to represent a level as a bunch of lines, the player as a circle, render a Wolfenstein-style level and allow exploration.

Eventually I will upgrade to a cylinder exploring a full 3D environment, but I''m not ready for algebra like that yet.
It's not what you're taught, it's what you learn.

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