quote: Sure, story is RP, but it''s P''ing a specific R. Best case, it''s like acting in a play, worst case, it''s like reading a book in the first person. Even if the game is non-linear, being forced into a specific role kills part of the appeal P&P RPGs have taken for granted all these years.
You dont get epic story lines with P&P RPGs. What element of RPGs is used to put you in a role?...the story. The developers use stories/quests and things that have you do something to put you in a role. What if you get to choose your own quests you''re still being put into a role, granted you get to choose which role out of lets say 20, but still maybe none of those 20 available quests are the one you''d prefer. so either way you are forced into a role. And being made to play a role does not kill part of the appeal, maybe to you, but not for others, me included.
quote: Because the exploration is limited, the interaction is forced, the emotion is spoonfed (fnord). Heck, even some of the battle sequences are unavoidable
Exploration is not limited. Do you know how much time it takes to finish xenogears without exploration? about 50 hours. If you add exploration to that you can get over 100 hours of gameplay from it. So while your stsement mught be true for some rpg, it''s not for all. If you want to have a story then you will have to go through certain things. You will be forced into certain battles, cause the story is pre-made. Again if you want run-time stories the level og AI is not there yet. Interation is also not forced. Not all the time. Some things need to be done to advance the story, but you dont have to alk to that NPC standing by the barn. So it all boils down to the way stories are told in RPGs.
quote: I want something new and exciting to happen each time I play it. I want to build up reputation, or fall down a stupid pit trap, or get mad because the shopkeeper decided Skeleton Death Paladins weren''t welcome in his store any more.
Extreme AI Extreme AI Extreme AI Extreme AI Extreme AI .
either that or a human behind the wheel.
quote: I don''t want to know what happens ahead of time. I don''t want ANYONE to know what happens ahead of time.
Like I said this cant happen in traditional RPGs because of the story element. With P2P RPGs you can have this, but the story element is barely there. And most of my friend prefer to have th eepic story line.
quote: I want them to do the imagining for me?
No...Im basically saying that If I wanted to make my own role, Id have to make my own RPG (Im not talking about P2P), and that just takes too long. Id rather have the world and story premade, and be awed by it as i play through it. In some cases even be inspired by it. A game is essentially about passing obstacles that the developers put there. People are not putting it there as you play, they have been put there and are static. Again, the AI is not at that level to put whatever it feels like depending on what you do in the game. and No it is not simple to implement.
quote: That''s too bad - and really, you might be better served getting a good book or movie instead of your next RPG in this vein
No I wont be better served getting a book. Becuase in an RPG I get to choose to go left or right. If I wanna stay back in a town and explore a little more, I have the freedom to do so. I can use the weapon that I think is the coolest, I can go kill an innocent passer byer, if I just feel like it, I can go sleep at an inn for 3 days in a row, then go to teh bar, drink some, then go back to the inn. I can battle monsters for hours trying to get a hold of rare items. There is the danger of that big bully killing me, I can be a ninja/priest/mage/fighter/bard in a single game. I can choose to sneak around, or I can just blow everythign up.
....you see, there are is a big difference betwen that and being forced to sit through a static book or movie.
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