quote: Original post by IngenuWow, I don''t think there''s a post I could disagree with more.
-Involving story, with a few branchs, some side quests (worth
something, can be related later)
-Good graphics
-Good soundtrack
-None boring battle system
-Two paths, one without battle (maybe not everytime)
-Character based ennemy level
-NOT saving the world (saving a realm, village or someone is enough)
My list looks something like:
- No story whatsoever. I want to play a game, not watch a movie. This doesn''t mean there can''t be quests, or quest-like things. It means that there''s not a beginning, a climax, and an end. It also means that you do not force me to be a 16 year old boy who lost his parents, but his father''s sword is the key to the universe. I want to be anonymous, or, if you prefer, I want to be me.
- Graphics do not matter. (see any roguelike for proof)
- Sound does not matter. (I''d rather have winamp going)
- I guess "boring battle system" is hard to disagree with - my tastes make very few battle systems boring, however.
- No paths. See #1.
- Enemies should not get stronger because you are. Ergo, you should not end up stronger than every monster. Furthermore, you should not "level up" by spending hours killing monsters below your level.
- Lastly, a point that''s easier to agree with. Saving the world implies ending. I don''t want to shut down. Likewise, if you save a city, it shouldn''t be the end, either. There''s no way one person could wipe out all evil, and the world should reflect that, even if it''s as abstractly as dungeons that randomly remap/restock themselves each time you enter.
But that''s just me.