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Current Project everyone?

Started by December 10, 2002 11:29 PM
63 comments, last by XvDragonvX 22 years ago
quote: Original post by Hase
Original post by doodle_sketch
Do we need this thread twice?


that one was WRITING, this is GAME DESIGN.


Actually the problem is twofold: One, sunandshadow didn't emphasize that the Game Writing "current project" post was about the writing-related projects people were doing, and Two, this thread doesn't really belong in Game Design. The best place for it probably is "GDNet Lounge".

~CGameProgrammer( );

EDIT: Why aren't quotes embedded in other quotes allowed?

[edited by - CGameProgrammer on December 12, 2002 7:02:42 AM]
~CGameProgrammer( ); Developer Image Exchange -- New Features: Upload screenshots of your games (size is unlimited) and upload the game itself (up to 10MB). Free. No registration needed.
I am working on trying to find a job, as I graduated recently and am stuck tending bar . As for gaming, I am working on a couple of open game design sites. The first is Tyr, an online community game design project. Unfortunately, as I am busy with that whole job searching thing, I don''t get to spend enough time posting design ideas. Users fluctuate in waves, but we get some pretty interesting ideas and discussions going sometimes. This site is set up and good to go, depsite a bunch of features I would like to add down the road.

I am also working mostly on redesigning my old site. It will hopefully become a concept/storyboard/design document haven/warehouse. I intend to set it up so that people can post their documents for 1.)critiques/feedback, 2.)examples to others, 3.)Just to share with someone so they see the light of day, 4.)Find other people/groups interested on helping with implementation, and 5.)In hopes that some game studio will peruse through it and take ideas for their proffessional games. All submitted docs will have to agree to some sort of open document license, allowing anyone to use ideas in anyway they want. I will probably set up some system so document owners can withdraw their docs from the site if they wish to as well. I am adding features to my old site as well as updating the crappy style...I like where I have taken it but feedback on the new design would be appreciated. It is a work in progress and can be found here.

Also, any feedback on that idea and new members at Tyr is definitely welcome!

The Tyr project is here.
The Tyr project is here.
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I am making a goddamn good looking engine so I can make games and more games out of it, of course, as long as I decide to.

12/12/02:
Currently working on GUI (buttons, menus, etc).

My compiler generates one error message: "does not compile."
quote: Original post by alnite
I am making a goddamn good looking engine so I can make games and more games out of it, of course, as long as I decide to.


hmmm...have any screen shots for it so far?
-----------------------Is all that we see or seem But a dream within a dream?------Edgar Allan Poe
quote: Original post by XvDragonvX
hmmm...have any screen shots for it so far?


He said he''s making it, not he made it. He''s completed the Windows code, file system, and memory management, but in two years'' time it''ll be a goddamn good-looking engine!!!*

~CGameProgrammer( );

* Only joking. Don''t hurt me.
~CGameProgrammer( ); Developer Image Exchange -- New Features: Upload screenshots of your games (size is unlimited) and upload the game itself (up to 10MB). Free. No registration needed.
quote: Original post by XvDragonvX
hmmm...have any screen shots for it so far?

This is the latest progress I have made so far.

quote: Original post by CGameProgrammer
He said he''s making it, not he made it. He''s completed the Windows code, file system, and memory management, but in two years'' time it''ll be a goddamn good-looking engine!!!*
~CGameProgrammer( );
* Only joking. Don''t hurt me.


/me hurts CGameProgrammer.

My compiler generates one error message: "does not compile."
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Pong... But with 4 players online.

- Rob Loach
OverTech Technologies
----------
"I don''t know half of you half as well as I should like; And I like less than half of you half as well as you deserve."
- Bilbo Baggins
Rob Loach [Website] [Projects] [Contact]
Just starting the design of an isometric RPG set in a world I''ve been designing for a few years to set games in. This will be the first game that I set in "Ekarad" so hopefully it''ll turn out well. It''s called - Champion Of Ekarad: Exiled.
As of yet untitled sci-fi first person shooter with waves upon waves upon waves of low hit point (original looking) aliens in either huge open areas or confined corridors. Gameplay is very serious sam, though the style is new, and there are some innovations I won''t talk about yet Many gimmicky features to make up for the simplicity of the gameplay (my design philosophy is simple game, complex underlying world) The technology of the engine is new-anything we do in software is because it''s invented in house and there is no support for it in hardware yet and anything we do in hardware is requiring the GeForce FX minimum for features. Realistic and complex Pixel shaders will be on every surface. The guns will be big, the blood will be red and the enemies will be DEAD.

This will be commercial, and I plan on making a lot of money off of the game and the engine. Sure, the GeForce FX is new tech nobody has yet, but while we wait for it to go mainstream we can add more and more content I will hype the crap outta this thing

You all have very interesting projects, keep up the great work!
Multiversal Gaming-redefining engine technology, graphics, and neworking technology in our upcoming MMORPG and FPS gameIf interested Contact MBRAM32@aol.com Huge royalties will benefit
A rigid-body and non-rigid-body physics engine. It is in the early stages on development, but the cloth simulation module is working good enough that I posted an IOTD several days ago (it hasn''t shown up yet) with full source of my cloth class. Rigid dynamics are underway, and I''m looking for ways to handle collision detection across large time steps with arbitrary polygon meshes... Any tasty links?



~BenDilts( void );

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