What's your current project?
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
The first is called "The Eighth Day". Played as a survival horror, the storyline reads that an English detective investigating the disappearance of several young girls in Ireland in the start of the 1900''s encounters a cult trying to open a portal to Hell, unleashing the devils army and bringing about the Eight Day, the war between Heaven and Hell for control of the Earth.
The second is called "Forever Fades Away", and is planned as a hybrid-genre spy adventure. Allistar Coltrane is sent to investigate the rapid recovery of a fatal virus in South Africa, a virus which for a year there was no progress in curing. Suddenly, an American pharmacutical company releases an anti-body with a 100% recovery rate...
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one thought i had about the story was that its focused on one main character whose sense of 'reality' blures during the game and in the end theres nothing he can fix his life on and he realises that all existance is meaningless and so decides to commit suicide in order to end his existance.
(i have the idea to let him wake up in eden after the credits ... but im not sure about this yet).
of course this is only a first very simple thought about the story and its very incomplete ( women, love, enemys will for sure be added ) but the focus is on the philosophic thoughts behind it.
[edit1]
quote: Original post by Chentzilla
Right now I'm writing a Mario-like arcade "Super Ulyanov Brothers" about Vladimir Lenin and his brother Alexander Ulyanov. You will encounter evil kulaks (fists), polar bears, Dr. Botkin's medbots and drive an armored mecha. I always thought that a Mario-like game about Lenin could be fun.
yeah... i love the idead :D !!! this game will rock for sure
[edited by - BB-Pest on December 9, 2002 8:15:03 AM]
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quote: Original post by BB-Pest
one thought i had about the story was that its focused on one main character whose sense of ''reality'' blures during the game and in the end theres nothing he can fix his life on and he realises that all existance is meaningless and so decides to commit suicide in order to end his existance.
(i have the idea to let him wake up in eden after the credits ... but im not sure about this yet).
Have you played Sanitarium? That''s one of my favorite adventuregames and it has an interesting take on portraying madness in the viewpoint character - you play through fantasy/science fiction/horror worlds that are the main character''s twisted interpretation of reality, with occasional lucid moments so you can see what effect your delusional actions have had on the real world. A bit different from the FF7 technique of having Cloud fragment into lots of selves in different memory locations.
Suicide is a challenge - how could you convince the player to choose for the character to die? It''s against all the player''s instincts, especially if it''s happening after several dozen hours of gameplay instead of right at the beginning. Also, have you considered that if you have the main character commit suicide you''ll probably have to put a parental advisiory on the game? For some reason it''s fin to have the main character murder hundreds of others, but not himself. o_O
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Eventually I''ll probably write a short story involving all of these characters in an effort to make these skill of describing characters useful in a story.
It''s also a test to see if I find the process of developing characters before the story more workable.
I''ve also been involved in alot of poetry readings at school lately, every one we''ve had this year actually. Even though I don''t like poetry it''s extremely fun being on stage promoting my opinions through poetry, and no one can respond to my opinion they just have to sit back and clap ^_^.
quote: Original post by Drizzt DoUrden
I''ve currently been writing character descriptions of each of my friends in an attempt to better understand people as a whole and also to increase my writing skills when it comes to describing objects, people, places, etc.
Eventually I''ll probably write a short story involving all of these characters in an effort to make these skill of describing characters useful in a story.
Ah, I remember doing that when I was a junior in high school. My conclusion was that I knew lots of uninteresting people. I do still do my character design first, that''s what works for me.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.