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The Western: FPS? RPG? RTS?

Started by December 09, 2002 01:26 AM
106 comments, last by bishop_pass 22 years ago
quote: Original post by bishop_pass
Original post by ktuluorion
Perhaps we should set up some type of forum or website for this project. I have webspace at piebert.netfirms.com, and would be glad to allocate some space for this.

Can you set up a forum for us? Something with a layout sort of like the GameDev forums? I know there are free forum sites to set up private forums - I just don''t know which one to use or what ones are available.



Will surely look into it. I''ll try to have something up tonight.
[Piebert Entertainment] [Ask The All-Knowing Oracle A Question]------------------------------------------------------------GDSFUBY GameDev Society For UnBanning YodaTheCodaIf you want to see yoda unbanned then put this in your sig ------------------------------------------------------------DAIAGA Dave Astle is a God Association. To join, put this in your sig!Founder and High Priest of DAIAGA[edited by - YodaTheCoda on December 10, 2003 1:57:54 PM]
bishop:
Can't say I'm good for much right now outside design work, but I'm most handy as a critic and a problem-spotter/solver. Feed me a design document if/when you get one handy and I can get back to you relatively quickly on what I spot as points of concern.
Nice job with the Wyoming town listing, btw.

-Ryan "Run_The_Shadows"
-Run_The_Shadows@excite.com
-The Navidson Record! The best film you'll never see!

[edited by - Run_The_Shadows on December 15, 2002 12:13:07 PM]
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I''m intirested in design for any of the aspects. Possibly char development depending on where you want to take the game.

Friends may come and go.....
but enemies accumulate
Friends may come and go.....but enemies accumulate
quote: Original post by ktuluorion
Will surely look into it. I''ll try to have something up tonight.

Any luck with getting somethign set up?

_______________________________
"To understand the horse you'll find that you're going to be working on yourself. The horse will give you the answers and he will question you to see if you are sure or not."
- Ray Hunt, in Think Harmony With Horses
ALU - SHRDLU - WORDNET - CYC - SWALE - AM - CD - J.M. - K.S. | CAA - BCHA - AQHA - APHA - R.H. - T.D. | 395 - SPS - GORDIE - SCMA - R.M. - G.R. - V.C. - C.F.
quote: Original post by bishop_pass
Original post by ktuluorion
Will surely look into it. I''ll try to have something up tonight.

Any luck with getting somethign set up?



I tried fiddling with Frontpage and did some default thing, but it is ugly as hell and no good. I''m gonna have to look for another or try to fix this up so it works…

Basically I just ran out of time because I have a final tomorrow morning and had to study

YOu can see what I did on the webpage, but it aint pretty


[Piebert Entertainment] [Ask The All-Knowing Oracle A Question]------------------------------------------------------------GDSFUBY GameDev Society For UnBanning YodaTheCodaIf you want to see yoda unbanned then put this in your sig ------------------------------------------------------------DAIAGA Dave Astle is a God Association. To join, put this in your sig!Founder and High Priest of DAIAGA[edited by - YodaTheCoda on December 10, 2003 1:57:54 PM]
I''m interested in learning more about this proccedural technique that you were explaining. Are there any programs that support exporting such files?

If 3DS Max does, I''m going to have to rebuild one of my computers and put 2000 Professional on it. I''m still working on getting my cable set up, so the weekends will be silent for now.
Now I shall systematicly disimboule you with a .... Click here for Project Anime
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Oops, I had to re-read what you typed just to get what you were saying. So lets say I modeled a horse to those specifications -- actualy I would have to model several different types of horses and then apply the regional texturing to each model.

Or, I could model parts of horses that are simular to certain breeds so that they can be used as certain sets. So, when you want to buy a horse in the game, the computer retrives a set of individual parts according to that particular breed.

Please bare with me on my learning proccess of changing mediums.
I''m used to making things for the cinematic end. So, when it comes to moding for a game, I need to know just how far I can take the polygon count without it bogging down the computer''s render time.
Now I shall systematicly disimboule you with a .... Click here for Project Anime
ktuluorion: Try www.yabbforum.com It''s free and I''ve used it a bunch of times, seems nice. If you have no luck I can set it up on my pc as a last resort. I''m on cable, but I don''t have any backup capability right now so it would probably be temporary anyway.

About the procedural horse rendering, I guess I need to fully understand the process and it''s advantages. Is it used to generate art assets outside of the game, then to be used in the traditional stored-texture sense? Ot is it used to generate skins on the fly in-game? I see a potential problem with both.

For the first method, it would probably be better just to pick a specific number of breeds, say 6, then make 3 different skin variations for each. To the general population, it will effectively look like 18 different horses. Most people know nothing about horses and horse breeds and what is what anyway (me included). Hell, if you wanted to divide it even further, you could not only variate patterns but re-use a pattern and just change the coloring drastically. I don''t see a specific advantage to do any more variation than that.
Then add in certain horse models that fit a speciality, like a work horse or pack mule, and you have plenty of work for the modelers/skinners.

In the second scenario, if you render every horse skin on the fly based only on breed, then you''ll never see the same horse twice. That''s good and bad, unless I just don''t understand the process. Does it re-render each time you load the game? Does it re-draw each time a horse leaves then enters the drawing distance from the player? Does the horse I own look diferent each time I load the game?

Ganryu: Shoot me some concepts of a house or two, with an interior shot or something and I''ll try to come up with a "test" area in-engine that can show off waving grass, day/night cycles, textures, trees etc. If you tell me the approximate geographical location for a specific architectural style, even better. Then I can more accurately model local vegetation and distribution. I''d just like something to look at while we''re bs''ing about all of it. Thanks.

No writers on board yet?
I'm researching about the Old West culture, famous outlaws, sherrifs, towns, railroad routes, and fashions of the time. I'm working on a story that can be learned as you go. I'm hoping to make a story that consists of many sides so that you will have a good reason to join an outlaw's gang, side with the law, or side with the people. Basicly, if you don't get caught, it didn't happen, but be careful of your reputation or you may have to really prove yourself. Here's a site to some trains of the era.

http://www.calneva.com/ghosts/rails.htm


[edited by - smiley4 on December 16, 2002 1:49:42 PM]
Now I shall systematicly disimboule you with a .... Click here for Project Anime
Regarding the horse texturing....

As a procedural method to create diversity and realism in a preprocess, nothing beats it. It is simply harnessing the power of procedural texturing to reduce the workload of artists and allow for much more diversity. So, if the process is done as a preprocess, there are no disadvantages.

As a runtime process, it is effective if the latest generation of graphics cards are used and it is implemented as a pixel shader. Once again, the disadvantages are minimal and the advantages are: distant horses consume minimal processing power, and closeup horses get superb detal and each horse gets a unique coloring.

One more thing: don''t confuse coat coloring and markings with breeds. As for the general populace not knowing the difference, that is not true and irrelevant to boot. A horse with a certain marking on its forehead is just that. It is no different than a house with a unique stained glass window in its front door. Appreciation of said feature is a function of vision, not knowledge.
_______________________________
"To understand the horse you'll find that you're going to be working on yourself. The horse will give you the answers and he will question you to see if you are sure or not."
- Ray Hunt, in Think Harmony With Horses
ALU - SHRDLU - WORDNET - CYC - SWALE - AM - CD - J.M. - K.S. | CAA - BCHA - AQHA - APHA - R.H. - T.D. | 395 - SPS - GORDIE - SCMA - R.M. - G.R. - V.C. - C.F.

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