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The Western: FPS? RPG? RTS?

Started by December 09, 2002 01:26 AM
106 comments, last by bishop_pass 22 years ago
I would be very interested in, as a start, the 3d modeling of props and the development of software for realtime rendering of those props, including the development of spec sheets for those props.

Props that fascinate me the most at this point are horses, guns, and gambling equipment.

If some of you would like to tackle the modeling of these props, I''ve got lots of good reference images (better than the ones posted so far). I would like to work on the rendering code myself.

I''m interested in detail and authenticity. I want high polygon count models. Polygons can be reduced through LOD techniques procedurally. I would rather start with high detail and high polygon counts and remove detail progressively, than start with low detail and polygon counts with no ability to add polygonal resoltion later without remodeling the objects.
_______________________________
"To understand the horse you'll find that you're going to be working on yourself. The horse will give you the answers and he will question you to see if you are sure or not."
- Ray Hunt, in Think Harmony With Horses
ALU - SHRDLU - WORDNET - CYC - SWALE - AM - CD - J.M. - K.S. | CAA - BCHA - AQHA - APHA - R.H. - T.D. | 395 - SPS - GORDIE - SCMA - R.M. - G.R. - V.C. - C.F.
quote: Original post by bishop_pass
I would be very interested in, as a start, the 3d modeling of props and the development of software for realtime rendering of those props, including the development of spec sheets for those props.

Props that fascinate me the most at this point are horses, guns, and gambling equipment.

If some of you would like to tackle the modeling of these props, I''ve got lots of good reference images (better than the ones posted so far). I would like to work on the rendering code myself.

I''m interested in detail and authenticity. I want high polygon count models. Polygons can be reduced through LOD techniques procedurally. I would rather start with high detail and high polygon counts and remove detail progressively, than start with low detail and polygon counts with no ability to add polygonal resoltion later without remodeling the objects.


I started on a 3d version of the colt. Seems to be progressing decently so far. I''ll probably need some better quality images for the textures, however, as the jpeg is too pixelated.

Will post soon with how it is coming along. Unfortunately, like you said, it is pretty high polygon count. VERY high. Simplification is a must.
[Piebert Entertainment] [Ask The All-Knowing Oracle A Question]------------------------------------------------------------GDSFUBY GameDev Society For UnBanning YodaTheCodaIf you want to see yoda unbanned then put this in your sig ------------------------------------------------------------DAIAGA Dave Astle is a God Association. To join, put this in your sig!Founder and High Priest of DAIAGA[edited by - YodaTheCoda on December 10, 2003 1:57:54 PM]
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Classic Peacemaker .45 with a 7 1/2-inch barrel.



_______________________________
"To understand the horse you'll find that you're going to be working on yourself. The horse will give you the answers and he will question you to see if you are sure or not."
- Ray Hunt, in Think Harmony With Horses
ALU - SHRDLU - WORDNET - CYC - SWALE - AM - CD - J.M. - K.S. | CAA - BCHA - AQHA - APHA - R.H. - T.D. | 395 - SPS - GORDIE - SCMA - R.M. - G.R. - V.C. - C.F.

Short-barrel Peacemaker .45 with a 4 3/4-inch barrel.


_______________________________
"To understand the horse you'll find that you're going to be working on yourself. The horse will give you the answers and he will question you to see if you are sure or not."
- Ray Hunt, in Think Harmony With Horses
ALU - SHRDLU - WORDNET - CYC - SWALE - AM - CD - J.M. - K.S. | CAA - BCHA - AQHA - APHA - R.H. - T.D. | 395 - SPS - GORDIE - SCMA - R.M. - G.R. - V.C. - C.F.
I have read many of the posts on this topic, and am very intirested. If you are going to push this through, I would like to help. My programming skills are next to none, as is my 3d modeling, but i can help with Character, and setting development, if you want it (both of which i feel are just as important as the graphics). Let me know if you want my help.
Friends may come and go.....but enemies accumulate
Ok, as far as I can tell, the following people have expressed an interest in actually working on this project/a project like this:

  • smiley4
  • Polish
  • ktuluorion
  • Fallen_soul

    I listed a set of roles earlier in this thread that would need to be fulfilled, minimally, for such a project (my vision of the project, anyway). Those who are interested, please state exactly which roles you would like to contribute to.
  • _______________________________
    "To understand the horse you'll find that you're going to be working on yourself. The horse will give you the answers and he will question you to see if you are sure or not."
    - Ray Hunt, in Think Harmony With Horses
    ALU - SHRDLU - WORDNET - CYC - SWALE - AM - CD - J.M. - K.S. | CAA - BCHA - AQHA - APHA - R.H. - T.D. | 395 - SPS - GORDIE - SCMA - R.M. - G.R. - V.C. - C.F.
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    3D Modeler


    General systems programmer


    I would be glad to contribute to both of these. I will be honest, I am not the best 3d modeler, but surely not the worst. I''m sure I could help out in that aspect.

    My primary interest would be helping with programming, of course.

    Also, i''m curious, is this intended to be an MMORPG or something else? It seems like it could lend itself well to almost any style.


    Let me know what I can get working on. I''ve been working a bit on 3d modelling a colt revolver, but its slow going, and I don''t have too much time for the next week because I am dealing with finals, so studying is taking the priority.

    After that, i''ll have plenty of time!

    [Piebert Entertainment] [Ask The All-Knowing Oracle A Question]------------------------------------------------------------GDSFUBY GameDev Society For UnBanning YodaTheCodaIf you want to see yoda unbanned then put this in your sig ------------------------------------------------------------DAIAGA Dave Astle is a God Association. To join, put this in your sig!Founder and High Priest of DAIAGA[edited by - YodaTheCoda on December 10, 2003 1:57:54 PM]
    Perhaps we should set up some type of forum or website for this project. I have webspace at piebert.netfirms.com, and would be glad to allocate some space for this.
    [Piebert Entertainment] [Ask The All-Knowing Oracle A Question]------------------------------------------------------------GDSFUBY GameDev Society For UnBanning YodaTheCodaIf you want to see yoda unbanned then put this in your sig ------------------------------------------------------------DAIAGA Dave Astle is a God Association. To join, put this in your sig!Founder and High Priest of DAIAGA[edited by - YodaTheCoda on December 10, 2003 1:57:54 PM]
    quote: Original post by ktuluorion
    Perhaps we should set up some type of forum or website for this project. I have webspace at piebert.netfirms.com, and would be glad to allocate some space for this.

    Can you set up a forum for us? Something with a layout sort of like the GameDev forums? I know there are free forum sites to set up private forums - I just don''t know which one to use or what ones are available.

    _______________________________
    "To understand the horse you'll find that you're going to be working on yourself. The horse will give you the answers and he will question you to see if you are sure or not."
    - Ray Hunt, in Think Harmony With Horses
    ALU - SHRDLU - WORDNET - CYC - SWALE - AM - CD - J.M. - K.S. | CAA - BCHA - AQHA - APHA - R.H. - T.D. | 395 - SPS - GORDIE - SCMA - R.M. - G.R. - V.C. - C.F.
    I''ve always been interested in interior/exterior wild-west house design, and i''m studying art. I''m kinda interested in working with this... Drawing/design mainly, i suck at 3d.

    I have a few good reference books here at home as well

    This topic is closed to new replies.

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