what *games* are everyone working on?
April 22, 2000 01:08 AM
I was just kidding nes8bit. You are sooo cool I could almost kiss you because of your really really cool 3d engine in visual basic.
I am not currently working on any game, I''m still learining how to make one!
I just know a little bit about windows programming, and i am learing about the GDI and Paint, right now...
- Moe -
I just know a little bit about windows programming, and i am learing about the GDI and Paint, right now...
- Moe -
April 22, 2000 01:15 AM
quote:
Original post by Anonymous Poster
I was just kidding nes8bit. You are sooo cool I could almost kiss you because of your really really cool 3d engine in visual basic.
BAH, what a load of shit that is. Don''t try fighting me with anon posts, I will win.
BAH, what a load of shit that is. Don''t try fighting me with anon posts, I will win.
????????????????????????????????????
Everyone under anom. post name doesn''t have enough balls to tell their registered name, because their net id would suffer: "I can''t post this because someone will show that I''m wrong so I will use anonymic name." I know only one good A. Poster others are just bunch or arrogant b*****s.
I will win anyway so don''t try to debate with me, B***c!
Time comes, time goes and I only am.
????????????????????????????????????
Everyone under anom. post name doesn''t have enough balls to tell their registered name, because their net id would suffer: "I can''t post this because someone will show that I''m wrong so I will use anonymic name." I know only one good A. Poster others are just bunch or arrogant b*****s.
I will win anyway so don''t try to debate with me, B***c!
Time comes, time goes and I only am.
I am working on a Real-Time-RPG game based on the human exploration of mars.
http://www.crosswinds.net/~druidgames/resist.jpg
Myself and my company, ''Oniera Software Artists''are working on a 3D space adventure. We are presently waiting for the installation of our server so I don''t have a page to show you guys yet. However keeping checking back to www.oniera.com in the near future if you''re interested.
For various reasons, I''ve chosen Direct X as my programming API, the rest of the engine was completely written by me.
Demetrios
Oniera
For various reasons, I''ve chosen Direct X as my programming API, the rest of the engine was completely written by me.
Demetrios
Oniera
Demetrios GeorgeadisDirector/ProgrammerOniera Software Artists
I figured I would chime in here. I''m working on a port of a PC game called "Legend of the Blademasters" for the Dreamcast.
You can look at some older screens of the PC version at http://www.blademaster.com.
You can look at some older screens of the PC version at http://www.blademaster.com.
My ultimate objective is an RPG that redifines non-linearity as much as humanly possible...
Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi
My main project is a turn-based fantasy wargame (tactical level, not strategic) with roleplaying elements. I can''t say it''s going to be packed with plot, but the playability should come as part of the choosing of tactics, units to use, etc.
I''m working on a turn-based stradegy game in the tradition of the old KOEI games (ROT3K, Genghis Khan, etc.) But I''m throwing in elements like technology, and one day (years from now the rate that I am going) space travel. It''s called TIMELINE.
The website is http://timeline.50megs.com
I''m also designing some other games in my head and on paper. I''m thinking of doing some sport management games like Tennis and the Olympic Games (management a team in the olympics and determine who competes in which event, training, etc.)
The website is http://timeline.50megs.com
I''m also designing some other games in my head and on paper. I''m thinking of doing some sport management games like Tennis and the Olympic Games (management a team in the olympics and determine who competes in which event, training, etc.)
Jason WoodCreator of TIMELINEhttp://timeline.50megs.com
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