quote:
Original post by chronos
How can people communicate if they don''t at least understand what the other person has in mind? Defining the terms we use allows others to put our words in context. We might not agree, but at least we''ll be better able to understand why we disagree.
Forgive me, MSW, for taking up your position for a second, BUT...
I think that MSW meant that what one particular person thinks is "good roleplaying" is never a good approximation of a good game. Different people enjoy different things. There are enough people that find Diablo I / II an incredibly entertaining "role-playing game". You can argue all day long about whether Diablo is or is not a roleplaying game according to your own definition, and talk about ways to add more of your style of roleplaying to it, but you will start to lose the original fans. You wouldn''t be wrong, but neither would the people that enjoyed Diablo the first time ''round.
What I propose is the following revision of the original question:
"How can we induce and reward good acting by players of a computer game?"
I think that''s a reasonably neutral statement. It doesn''t mention any specific currently-existing genre or paradigm, yet focuses on what I think is the core issue that the original poster wants to tackle.
It's only funny 'till someone gets hurt.And then it's just hilarious.Unless it's you.