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Original post by Kylotan
This is just not true. If 100,000 people consider goblin slaying without narrative to be "role-playing", then it is.
The etymological fallacy does not apply because the meaning of role-playing as acting is still valid. Since the original meaning is still valid, using the same descriptive term in a new context (MMORPG) does not suddenly become correct simply because a lot of people use it. The argument is not that games like Ultima Online aren't called RPGs, which they are, but that the use of "role-playing" in this new context is inconsistent with its original, still valid meaning.
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Argue about it all you like, but a new label means nothing unless people adopt it, which they won't. So there is no point arguing about the "true" meaning, as you will change absolutely nothing.
The reason for arguing the meaning of role-playing in this thread is to show that Teamshibi's use is valid. Others may define the term differently, but that does not invalidate the original meaning.
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Better to use a new term that is less ambiguous, such as "narrative roleplaying" or "role-acting" or whatever.
No, because term role-playing is still valid, so there is no contradiction in saying that current MMORPGs don't usually have any role-playing. Why use a nonstandard term like "role-acting" when the word role-playing already carries the desired meaning? For the comfort of those who use the term differently?
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But I don't agree that existing games are somehow 'wrong' simply for not meeting a few people's understanding of a term.
I don't believe that the games themselves are wrong. What the game is called does not change its nature, but that doesn't mean the name is appropriate.
[edited by - chronos on October 17, 2002 5:20:52 PM]