quote: Original post by SpittingTrashcan
I still say Gygax has a vested interest. If his philosophy has been that P&P RPGs are a superior form of entertainment to electronic media (which to my knowledge it has been, and in many ways they are), then of course he will be reluctant to admit that MMOGs, an electronic medium, will ever be able to assume even some of the capabilities of his beloved P&P.
Gygax does not claim that MMOGs will never be able to offer a genuine roleplaying experience. Remember that Gygax is talking about CRPGs in general, a genre which includes games like Ultima and Final Fantasy. These types of games allow players to assume the role of a character, but they don't allow players to play a meaningful original role.
quote: But that doesn't mean it's impossible to offer those choices. And that doesn't mean it's impossible to exploit what choices there are. Let me put it this way: as long as I have the freedom to make my character look how I want and talk how I want, I have the opportunity to roleplay.If you're talking about multiplayer games then it's certainly not impossible to offfer roleplaying choices. With single-player games there is currently no way to add meaningful roleplaying, because your actions have so little effect on the game's state that you might as well be talking to yourself. Finally, if you're playing an online RPGs where the players around you don't engage in roleplaying, there's little point in doing any roleplaying yourself.
quote: The only cheap way to recover the health was to sit down. While sitting, you couldn't do anything but talk. That was a remarkable stimulus for roleplaying. People would congregate in crowds of sitters, with a few rested-up people patrolling the edges to keep wandering monsters at bay, and talk while they sat. I suspect most people were RPing themselves, but who cares? I chatted with all and sundry and had a marvelous time. I roleplayed SilveRing the swordsman, who was fond of his natty fedora and loathed beetles. Had I more choices I would have exploited those too.It's certainly possible to do some roleplaying in online RPGs. You're interacting with other players through in-character dialogue, which makes your efforts worthwhile. On the other hand, if everybody were talking about last night's Sopranos episode your character would seem out of place.
quote: I think your simple solution forgets what the first M in MMOG stands for. That would be Massively. As in Massively Multiplayer. As in there are a LOT of people playing.
I did not forget. There's no reason why you can't pick from a pool of talented players to act as volunteer GMs. MUDs did this with Wizards, and you can do the same in MMORPGs.
quote: But who defines "not roleplaying"? Could you please define "not roleplaying" for me? I'm having a hard time imagining a way to "not roleplay".If you're not making an effort to present a well developed character to other players, you're not roleplaying. If you're acting in ways which are not consistent with the game's fictional reality, you're either not roleplaying (talking about last night's Sopranos episode) or you're roleplaying badly (playing a modern character in a medieval online RPG).
quote: If you don't interact at all, that's roleplaying the strong silent type.I disagree. There's nothing wrong with playing the "strong silent type" if it makes sense within the game, but a player who never makes any effort to interact with others while others are around is simply not roleplaying. What would RPGs be like if everybody played the spaced-out catatonic type?
quote: If you bring up out of game knowledge or break the fourth wall, all it takes is a userbase who will either ignore you or say something like "I know not of these Bears of Chi-Ca-Go. Are they wild and hairy?" Or give you a warning, either just verbal or an in-game flag which marks you as a BAD RPer.
That might work when out of character behavior is rare, but when people do that a lot it becomes a real problem. Players could notify GMs about problem players to be dealt with in whatever way is appropriate.
quote: Of course, this means that combat must no longer be the primary way you interact with your environment, as it is in most modern MMORPGs.I agree, but combat could still be an essential part of the game. Combat would exist within a greater roleplaying context. For instance, you could try to kill the king and claim his throne, but the characters who are loyal to the king would do their best to stop and punish you.
[edited by - chronos on October 15, 2002 7:07:43 PM]