quote: Original post by deClavier
if role-playing is equivalent with "a role to play"
does that imply a function that is consistent with some social system?
See, that''s why I strongly dislike the use of the word "role-play" It is far too ambiguous. People so far have constantly either misrepresented it as "cooperating with other people", or "playing a role in society", when really, it covers something much broader than that. You can "role-play" an antisocial bastard, and still be excellent. To me, the most fun episodes come when not everyone agrees, and start solidly disagreeing and arguing in-character.
Yep, some part of roleplaying can definately be carving yourself a niche in the imaginary society, and becoming respected there. This is actually one of the most involved ways of roleplaying, because it implies you''ll be spending a long time to get "settled" into the role, and even longer playing it. The advantage is that you can start from a pretty blank character, a cardboard cutout so to speak, and gradually refine the personality, behaviour and quirks during play. Most MMORPGs try to go for this model, but tend to fall down over two things:
1. There really isn''t very much reward for getting into your role, in game-system terms.
2. The game will be swarming with cardboard cutout newbies ''messing up'' the consistency that the few die-hard long term players want to achieve. Don''t get me wrong, those newbies aren''t doing anything wrong, and they are most likely having some fun too, but those die-hards will be whining all the way to sunday about the lack of ''roleplaying'' (cfr this thread), i.e. complaining about how the newbies aren''t really bothering to flesh out the details of their character beyond "right now I''m playing a heavily armoured power-fighter" before they start playing. They probably won''t get a chance to detail further during play because the annoyed die-hards will be laying into them heavily for "not roleplaying".
IMPORTANT NOTE: when I use the words ''role-playing'', I mean it as the confused term for the various things that can be understood by it. I.e. the definition of what it actually is will vary from player to player.
I still say that in order to have any kind of constructive discussion on this, we''ll have to define the behaviour that we want our players to exhibit in pretty exhaustive detail. The thread itself is evidence enough that the term ''role-playing'' doesn''t nearly go far enough.
Here''s a few possible better-described behaviours that could be lacking in MMORPGS:
1. Player cooperation. Are MMORPGs set up so that the "lone gamer" can do perfectly fine without cooperating with others? Is it perhaps even worse than that, do you benefit more from generally opposing the other players instead of helping?
2. Acting. Do players in MMORPGs act as if they ''are'' the character that is walking around in the game world? Do they flesh out the personality details of their characters? Is it worth the bother? Do other players generally appreciate players that act, or do they find them annoying ("Man, stop talking to me in old english, I don''t understand what you are saying!")? Even more controversial: how much of your player-base is actually capable of passable acting?