quote: Original post by Vlion
Heres a thought.
Make a totally normal town, in daylight.
Now, set things up in that.
Which is scarier ?
The vampire coming at you in the night when you are all alone?
Or the vampire coming at you at 11:00 in the day in public- and you know that neither light nor having people around will deter him?
The expectation is that dark things live in darkness, yes ?
Now have the dark things happily walking around in daylight.
Now, take the townspeople and have them not care.
So you are going shopping in the middle of the day, and you watch the people on the sidewalk...and in the middle, a werewolf. Noone notices a thing out of the ordinary.
But he looks over into the store and sees you, and turns in...
and you know hes coming for you...in broad daylight.
~V''lion
People tend to succumb to peer pressure. So isn''t there a risk the player just ignores the creatures like everyone else?
Unless, of course, the other characters don''t just ''don''t notice anything out of the ordinary,'' instead they ''don''t notice *anything at all*.'' That could be quite scary - almost as if the monsters trying to kill you were figments of your own imagination.
You''d have to be clear about that, though, otherwise you risk people saying ''this game is crappy, the characters just don''t respond to all these creatures around the place.'' Breaks the immersion.
Perhaps a schitzophrenic main character could be the answer? If you''ve seen A Beautiful Mind, you''ve seen how John Nash believed his hallucinations to be completely real; having the player discover that the monsters are only hallucinations would be quite a twist, but what would be scary would be, having discovered they''re only hallucinations, *they can still kill you.*
Superpig
- saving pigs from untimely fates
- sleeps in a ham-mock at www.thebinaryrefinery.cjb.net