Time to crack out the algebra.
The first picture is just a rendered heightfield to show that my sphere intersections were working. The second one adds some phong shading, and the third one gets a little fancier.
Beyond that I started playing with some classic Perlin-style effects:
Eventually the idea is to streamline this so I can bash out renders of the balls very quickly. Next steps: work on that rendering including oversampling for anti-aliasing, and figure out a way to map textures onto spheres without distorting them (that's a head-scratcher for right now).
Beyond that, I downloaded the trial of Photoshop and I played with it a bit. I think I'll probably have to buy it, which is fairly painful, but learing photoshop is probably good for me anyway.
I'll definitely keep an eye on your journal to see how things continue to progress. I missed the opportunity to slide in a reply in the "greetings" post below, so I'll cleverly insert it here: welcome to Journal-Land!